Mixos texture export — Blender
Target material: Principled BSDF

Map assignments:
  material_basecolor.png  ->  Base Color
  material_roughness.png  ->  Roughness
  material_metallic.png  ->  Metallic
  material_normal.png  ->  Normal (via Normal Map node)
  material_height.png  ->  Displacement / Height

Normal map: OpenGL convention (green = up, Y+). Load as Linear / Non-color.

Generated by Mixos.