Meet Mixos AIExplore

About

3D should be one click away.

For decades, making something in 3D meant a heavy desktop install, a paid license, a capable GPU, and a long afternoon learning the tool. Mixos exists to delete every one of those steps. Open a browser tab and you are animating, modeling, sculpting, texturing and rendering — no download, no drivers, no license key.

Mixos Studio open on a desk beside a finished 3D interior render
Make the scene, then carry the work into the rest of Mixos.

What we make

Mixos is a browser-based 3D suite for sculpting, modeling, animating and texturing. It is a suite, not one app: Studio for scene assembly, animation and rendering; Mold for sculpting; Paint for texturing; and smaller focused tools alongside them. Everything runs in the same tab, on the same document, and exports clean, standard files for Cinema 4D, Blender, Unreal, Unity, Godot, or anything else that reads glTF and standard PBR textures.

Who makes it

Matthew Guild — founder. I am an art director specializing in 3D graphics, currently working in real-time broadcast graphics at CBS News, and Mixos is mine: I took it from a concept to a shipped product with live game-engine integrations, and I am the one person building it. It is based in New York.

There is no marketing department here. The changelog is written by the person who wrote the code, and the address below reaches the same person. If something is broken or missing, telling me is the fastest way to get it fixed.

Follow along: X (Twitter)·Discord·Instagram·TikTok·YouTube

How it’s built

Mixos runs on WebGPU in your browser, and falls back to WebGL 2 where WebGPU is not available, so the viewport still comes up. The editing itself happens on your device — your work stays there until you save it to your account. There is an iPhone and iPad app on the App Store that runs the same suite. What ships, and when, is written down in the changelog — entries go back to May 2026 and it is still being updated.

Why browser-native

Running in the browser is not a compromise — it is the point. There is nothing to install or update, projects open on any device you sign in from — desktop, laptop, Chromebook, iPad, or phone — and a link is all it takes to pick up where you left off. The editor runs locally on your device; your work stays yours, and nothing leaves the browser until you choose to save, export, or generate.

Open a URL

No install, no drivers, no license. The suite loads in a tab.

Real control

Modeling, sculpting, layers, masks and brushes — not just presets.

Your work, yours

Edits run locally; projects sync only when you save. We never sell your data — see security.

Who it’s for

Game artists, motion designers, 3D hobbyists, students, and studios who want to move fast. Whether you are building a hero asset or batching out a hundred props, Mixos is built to keep you in flow instead of in setup. The full editor is free to use; paid plans unlock high- resolution export, more AI generation, and cloud storage.

Get in touch

Questions, feedback, or a bug to report? Email support@mixos.io — I read everything.