About
Texturing should be one click away.
For decades, painting textures onto a 3D model meant a heavy desktop install, a paid license, a capable GPU, and a long afternoon learning the tool. Mixos exists to delete every one of those steps. Open a browser tab and you are texturing — no download, no drivers, no license key.
What we make
Mixos is a browser-based 3D texture painter. You import a mesh, paint and layer production-ready PBR materials in real time over a WebGPU viewport, and export clean map sets for Cinema 4D, Blender, Unreal, Unity, Godot, and any tool that reads standard PBR textures. A growing library of materials and one-click Auto-Texture get you to a finished look fast; layers, masks, and brush-level control let you take it as far as you want.
Why browser-native
Running in the browser is not a compromise — it is the point. There is nothing to install or update, projects open on any machine you sign in from, and a link is all it takes to pick up where you left off. The editor runs locally on your device; your work stays yours, and nothing leaves the browser until you choose to save, export, or generate.
Open a URL
No install, no drivers, no license. The studio loads in a tab.
Real control
Layers, masks, and brushes — not just presets. Production-ready PBR output.
Your work, yours
Edits run locally; projects sync only when you save. We never sell your data.
Who it’s for
Game artists, motion designers, 3D hobbyists, students, and studios who want to move fast. Whether you are texturing a hero asset or batching out a hundred props, Mixos is built to keep you in flow instead of in setup. The full editor is free to use; paid plans unlock high- resolution export, more AI generation, and cloud storage.
Get in touch
Mixos is actively built and improved — see the changelog for what’s new. Questions, feedback, or a bug to report? Email support@mixos.io — we read everything.