Free tools

Free 3D texturing tools.

8 small, fast utilities for everyday texture work — generate normal maps, pack ORM channels, make textures seamless, and preview PBR. Each runs entirely in your browser.

No install, no sign-up — nothing is uploaded.

Texturing utilities that run on your machine, not ours

Every tool on this page runs locally in your browser. There's no upload step, no account, and nothing to install — you drop in an image or a 3D file and the work happens on your own device using the canvas, WebGL, and WebGPU. That keeps them fast and makes them safe for unreleased or client assets.

Between them they cover the small chores that come up constantly in a PBR workflow: turning a photo or height map into a tangent-space normal map, packing ambient occlusion, roughness, and metallic into a single ORM texture, making a texture tile seamlessly, flipping a normal map between DirectX and OpenGL, and previewing a full map set on a lit 3D sphere. Each does one job and does it well.

When you need the whole pipeline — painting layered PBR materials directly on a model, baking mesh maps, generating with AI, and exporting render-ready sets for Blender, Unreal, Unity, Godot, and beyond — open the Mixos editor. These tools are the quick utilities that live around that workflow.

Frequently asked questions

Are these texturing tools really free?

Yes — every tool here is completely free with no sign-up and no watermark on the output. They're standalone utilities, separate from the Mixos editor's paid export tiers.

Is my image or model uploaded to a server?

No. Each tool runs entirely in your browser using the canvas, WebGL, or WebGPU APIs. Your files are read locally and never leave your device, so they're safe to use with work-in-progress assets.

Which browser do I need?

Any modern browser works for the image tools. The 3D tools — the GLB/glTF viewer and the PBR previewer — need WebGL or WebGPU, which current Chrome, Edge, Arc, and Safari all support.

Do I have to credit Mixos to use the output?

No. Maps and files you create with these tools are yours to use in any project, commercial or personal, with no attribution required.

How are these different from the Mixos editor?

Each tool does one job — convert an image to a normal map, pack an ORM texture, check tiling. The Mixos editor is the full studio: paint and layer PBR materials on a 3D model, bake mesh maps, generate with AI, and export render-ready sets for any engine.

Texture the whole model

The Mixos editor paints and generates full PBR materials on your 3D model and exports render-ready maps for any engine. Free to author — open a tab and start.

Open the studio