Now on iPhone & iPad

Sculpt · Model · Texture · Render · Export

Sculpt, model, animate, texture. All in a browser tab.

Sculpt the form, model the scene, paint layered PBR materials, export 4K maps. Save once and your project syncs to your account — reopen it on any machine. Free to start, no install.

Featured on BlenderNation, CG Channel and School of Motion.

5,000+ artists in 137 countries · 2,669 CC0 materials and 343 models included.

Featured on

  • BlenderNation
  • CG Channel
  • School of Motion
  • Three.js Resources
  • modelinghappy
  • askNK

The Mixos suite

The whole pipeline, in one tab.

Four apps, four jobs: Studio models precise geometry and assembles the shot, Paint puts materials on the surface, Mold pushes organic form like clay, and Logo builds a flat mark into extruded 3D layers to light and render. Work moves between Studio, Paint and Mold in any direction, and a model sent out to be reshaped comes back with its texture intact; a logo opens in Studio as the same scene file, not an import. Blend and Auto are focused companions that feed Paint.

Studio running on an iPad — Scene assembly, modeling & animation

Studio

Scene assembly, modeling & animation

Assemble a shot: a real scene graph with parenting and transforms, polygon modeling on a half-edge core, and keyframe animation on a timeline — with an assistant that can drive all of it.

Paint running on an iPad — 3D texture painting

Paint

3D texture painting

The full editor. Import a mesh and paint, layer, and mask production PBR materials directly on it — then export clean map sets for any engine.

Mold running on an iPad — 3D sculpting

Mold

3D sculpting

Sculpt organic form directly on the GPU — subdivide, push, pull, and smooth clay with pressure brushes, then hand the mesh straight to Paint to texture. Pull it back later to reshape and the texture stays put.

Logo running on an iPad — AI 3D logo design

Logo

AI 3D logo design

Turn a flat mark — your own, or one described to an AI — into real extruded 3D layers, then give it metal, glass or neon, light it, and render a still or a turntable. No CAD, nothing to install.

Companion tools

Blend

Material mixer

Feeds Paint

Stack and height-blend PBR materials into a seamless, tileable surface — no mesh, no UVs, no setup.

Auto

AI auto-texture

Feeds Paint

Describe a look in one prompt and Auto textures your whole model — editable PBR maps, projected over the real geometry.

Maps that drop into

  • Cinema 4D
  • Blender
  • Unreal
  • Unity
  • Godot
  • Houdini
  • Maya
  • glTF

See it in action

A walkthrough, from someone who tried it.

Creator askNK took Mixos for a spin and walked through it start to finish.

Video by askNK — go subscribe for more.

Material library

Start from 2,669 ready-made PBR materials — and 75+ more made with AI.

Bricks, concrete, metal, wood, stone, fabric and leather — each a full PBR set, free with every account — plus a community shelf of AI materials that grows every week. Drag one onto the stack, or drop in a library of your own. Or skip the library entirely and texture the whole model with AI from a written description.

Create from anywhere

Your studio travels with you.

The same editor runs in a browser tab on whatever you're sitting at — a workstation at the studio, a laptop on the train, a Chromebook at school, or an iPad on the couch. On iPhone and iPad there's now a free app on the App Store as well, carrying all three apps with a touch and Apple Pencil layout. Start on one, pick it up on another: your projects live in the cloud, not on one machine.

  • Desktop
  • Laptop
  • Chromebook
  • iPad
  • Phone
Download on the App Store

Free, no account needed to start. iOS 26 or later.

In a browser, every surface needs WebGPU (Chrome, Edge, Firefox, or Safari 26+). On iPad, Blend opens in its full desktop layout. AI Auto-Texture stays desktop-only — generation needs a desktop-class GPU.

Mixos Paint running in a browser on an iPhone: a weathered pale-blue wooden chair in the 3D viewport with a cyan brush stroke half-painted across the seat, the 3D/2D/Split view switch, the channel strip for base color, normal, height, roughness and metallic, the Brush tool with its size slider, and the Layers, Assets, Mesh, Properties and View tabs along the bottom.
Paint, in Safari, on a phone

For education

Free for your whole class.

Classroom grants give an instructor and their roster the paid product for a term — at no cost. Assignments, hand-in and marking are built in, so a course doesn't need a second system bolted on beside the tool.

  • Nothing to installIt runs in a browser tab, so there's no package for IT to approve and no lab image to rebuild.
  • Coursework built inPost a brief, collect hand-ins, mark the 3D model itself, export grades as CSV for your gradebook.
  • AI generation switched offHard off for classroom accounts — not a setting — so there's one answer for the whole department.
Apply for a classroom grantUp to 200 students · reviewed by hand
Marking a student's hand-in in Mixos: their textured 3D model on the left to rotate and inspect, with grade and written feedback fields beside it.
Marking a hand-in on the model itself

Pricing

Free to create. Pay when you ship.

The whole editor is free — you upgrade only to export production maps, keep a full project library, and generate with AI at volume. One account, one plan — every tier includes every app in the suite: Studio, Paint, Mold, Logo, Blend, Auto.

Free

$0forever
  • Every app in the suite — Studio, Paint, Mold, Logo, Blend, Auto
  • The full editor — paint, mask, bake
  • Real-time WebGPU 2D + 3D preview
  • AI material, texture, mask & brush generators
  • 10 trial AI credits
  • Cloud save & sync
Start creating
Most popular

Pro

$8.99/ mo · billed monthly
  • Everything in Free, across every app
  • Export — maps + 3D model, up to 4K, watermark-free
  • 50 AI credits / month
  • 2K AI PBR material generation
  • Full PBR map sets
  • 25 GB cloud storage

Max

$17.99/ mo · billed monthly
  • Everything in Pro, across every app
  • 150 AI credits / month
  • 50 GB cloud storage
  • Priority AI generation

Credits are only for AI generation — about one per texture, weathering mask, brush, or decal, and a couple for a full PBR material or an Auto-Texture pass. Painting, layering, baking, and export never touch them.

No subscription

Pay once. Export forever.

One payment, no renewal, no expiry. Export stays unlocked across every app for as long as Mixos exists — whether you open it twice a week or twice a year.

  • 4K watermark-free export, forever
  • Every format — PBR maps, .glb, .usdz, FBX
  • Every app, plus the desktop app
  • 20 GB cloud storage
  • Every future update included — no renewal, ever
  • No AI credits — generation stays on the free tier
$79once

Compare: $71.88 a year on Pro, billed until you cancel.

Updates included for as long as Mixos ships them. Nothing to renew, nothing that lapses.

For teams & studios

One bill, a shared library, pooled AI.

Per-seat plans with a shared team library, 150 pooled AI credits per seat, and a single admin for seats & invoicing.

$15 / seat

billed monthly

See team pricing

Teaching a class? Classroom grants are free — paid Mixos for your whole roster for the term, with nothing to install on lab machines.

Questions

Everything you might be wondering.

The honest answers to what artists ask before they switch.

Do I need to install anything?

No. Mixos runs entirely in your browser — open the editor and you are texturing. No download, no drivers, no license server. (If you want a native app anyway, there's a free desktop version too.)

Which 3D apps and engines does it work with?

Any of them. You export standard PBR map sets — base color, normal, roughness, metallic, height, and opacity — plus a glTF (.glb) and baked maps like AO and curvature, so they drop straight into Cinema 4D, Blender, Unreal, Unity, Godot, Houdini, Maya, and any renderer. The free desktop app goes further with a Live Link that streams your maps into Blender, Cinema 4D, or Unreal while you paint — no export loop at all.

Is there a desktop app?

Yes — Mixos for Mac is a free download (Windows is coming soon). It's the same live editor in a native shell that lifts the browser's limits: bakes on every core, native ML inference, full offline support, and the Live Link to Blender, Cinema 4D, and Unreal. One account covers the app and any browser.

How does a full 3D editor run in a tab?

WebGPU, the modern browser graphics API, gives Mixos desktop-class PBR rendering and GPU compositing — nothing to install, no compromise on the preview. There's even a progressive path-traced preview mode (the Ray toggle) for true bounced light and soft shadows, right in the tab.

Can I texture on an iPad or phone?

Yes, two ways. There is a free Mixos app on the App Store for iPhone and iPad, carrying Studio, Paint and Mold with a touch and Apple Pencil layout. Or open a tab and start with nothing to install — Studio, Paint and Mold all run on iPad and phones, with the panels reflowed into slide-up sheets, and the Blend material mixer runs on phones too. In a browser you need WebGPU (iPadOS or iOS 26 and later on iPad and iPhone, or Chrome elsewhere). Only AI Auto-Texture stays desktop-only, since generation needs a desktop-class GPU.

What is one-click Auto-Texture?

Describe a look in plain language and Mixos textures your whole imported mesh at once — rendering it from several angles, generating consistent materials, and projecting them back onto your UVs. Then you paint and refine on top.

What can I generate with AI?

From a text prompt: whole 3D models (textured, UV-unwrapped meshes you can paint on immediately), complete tiling PBR materials (real base color, normal, roughness, metallic, and height maps), seamless textures, grayscale weathering masks, alpha brush tips, and decals — plus full-mesh Auto-Texture. Every plan can use the generators; Pro and Max also unlock 2K material generation and the two highest-fidelity 3D generators.

What are AI credits used for?

Only AI generation spends credits, and what each one costs tracks what it costs us to run. A decal, weathering mask, brush, or texture starts at 1 credit; a seamless texture or a full PBR material is a few, and native 2K materials a little more. An Auto-Texture pass and 3D model generation are the priciest — 4-16 credits for a model depending on the generator — since both cost us several times what a single image does. Everything else in the editor — painting, layering, masking, baking, and live preview — is always free and never touches your credits. A free account gets a one-time trial pool; Pro and Max refresh a larger pool every month.

Can I bring my own meshes and images?

Yes. Import your mesh (GLB, glTF, FBX, OBJ) to paint and bake on it, and bring photos or scans as material sources.

What happens to my texture if I change the model after painting it?

It survives. Send a textured Paint project back to Mold, reshape the base, and the texture returns byte-identical — Mixos carries the UV mapping across the trip rather than re-projecting your paint onto the new surface, so nothing is resampled and quality doesn't decay however many times you go back and forth. Most tools have to reproject here, which loses a little each trip; Substance Painter can't reapply 3D-view layers to a changed mesh at all. This works for multi-part models too, each part coming home on its own. If you re-unwrap the model in Paint while the sculpt is out, or change its topology so far that the old mapping no longer describes it, Mixos rebuilds the project instead — and duplicates your original first, so the texturing is never lost either way.

Is it free?

Yes — open the editor and texture for free, and a free account includes trial credits for the AI generators. Paid plans unlock high-resolution export, the project library, 2K material generation, and a refreshing monthly pool of AI credits.

Mixos

Get started

Open a tab. Start creating.

No download, no setup, nothing to license. Sculpt a form, block out a scene, and paint real PBR materials on it — moving between the apps without losing your work.