

Mixos AI
BetaChat-first creative agent
Describe a scene, a product shot or a textured model in plain words and Mixos AI builds it in the real apps — then open any result in its app to tweak it by hand.
Real, editable 3D scenes with models, materials, lights, camera and animation, finished as a photoreal image or video. Then take full control in Studio, Paint and Mold, all in your browser.
Mixos AI builds what you describe as an editable 3D scene, then turns your shot into a photoreal video that keeps your camera move. Drag the line: on the left, the 3D animation; on the right, the video made from it.
Full control, when you want it
Studio models and stages the shot, Paint puts materials on the surface, Mold sculpts organic form, Auto textures a model from one prompt, and Logo turns a flat mark into 3D. Studio, Paint and Mold hand work back and forth with textures intact; Auto results open in Paint as editable layers, and logos open in Studio as scenes.


Chat-first creative agent
Describe a scene, a product shot or a textured model in plain words and Mixos AI builds it in the real apps — then open any result in its app to tweak it by hand.

Scene assembly, modeling & animation
Assemble a shot: a real scene graph with parenting and transforms, polygon modeling on a half-edge core, and keyframe animation on a timeline — with an assistant that can drive all of it.

3D texture painting
Import a mesh and paint, layer, and mask production PBR materials directly on it — then export clean map sets for any engine.

3D sculpting
Sculpt organic form directly on the GPU — subdivide, push, pull, and smooth clay with pressure brushes, then hand the mesh straight to Paint to texture. Pull it back later to reshape and the texture stays put.


AI auto-texture
Describe a look in one prompt and Auto textures your whole model — editable PBR maps, projected over the real geometry.

AI 3D logo design
Turn a flat mark — your own, or one described to an AI — into real extruded 3D layers, then give it metal, glass or neon, light it, and render a still or a turntable. No CAD, nothing to install.
Maps that drop into
Credits are only for AI generation — 1 for a decal, weathering mask or brush, 3 for a PBR material, 4 for a seamless texture, 6 for an Auto-Texture pass, and more for a 3D model. Modeling, animating, sculpting, painting and export never touch them.
No subscription
One payment, no renewal, no expiry. Export stays unlocked in every app — Studio, Paint, Auto, Mold, Logo — and in the apps we add, for as long as Mixos exists, whether you open it twice a week or twice a year.
Compare: $71.88 a year on Pro, billed until you cancel.
Updates included for as long as Mixos ships them. Nothing to renew, nothing that lapses.
AI credits are sold separately
Add from 25 credits for $4.99 whenever you need them — no subscription, and they never expire.
Teaching a class? Classroom grants are free — paid Mixos for your whole roster for the term, with nothing to install on lab machines.
Switching from
Layered PBR painting with no subscription and no install.
Model, sculpt and texture in a tab, with a far shorter first hour.
Dynamic-topology sculpting that runs on hardware you already have.
Scene layout, materials and animation in the browser.
Questions
The honest answers to what artists ask before they switch.
Get started
No download, no setup, nothing to license. Sculpt a form, block out a scene, and paint real PBR materials on it — moving between the apps without losing your work.