Meet Mixos AIExplore

Aerialod alternative

Beautiful terrain renders, on any computer.

Aerialod is a lovely, free path-traced heightmap renderer — for Windows. On a Mac, an iPad or a Chromebook, Studio renders terrain in a browser tab: from your own heightmap, or from any real place you pick on a map.

A grayscale heightmap on the left and the terrain mesh it produced on the right
HeightmapTerrain in Studio
Mount St. Helens: a 16-bit heightmap and the mesh it made. Real Studio output.

Runs where Aerialod doesn't

Studio needs a WebGPU browser: Chrome or Edge on Mac, Windows, Linux or ChromeOS, or Safari on a recent iPad.

No heightmap needed

Draw a box on a map and the terrain is built from open elevation data. Your own PNG, GeoTIFF or ASCII grid still works.

Path tracer included

Render with the built-in path tracer or the realtime engine, with the sun placed for the real location and date.

A full 3D scene

Add materials, models, text and cameras, animate a fly-over, and export the terrain mesh on a paid plan.

Heightmaps and real places, in a browser

Studio's File menu open on Heightmap / GeoTIFF…
File ▸ Heightmap / GeoTIFF…

Your heightmap

File ▸ Heightmap / GeoTIFF… reads 8- or 16-bit grayscale PNGs, single-band GeoTIFFs and ESRI ASCII grids.

A lit terrain mesh generated from a grayscale heightmap of Mount St. Helens
The mesh from the heightmap, 13.5 km across, lit by a low sun.

Lit and rendered

The result is a mesh in a full scene: light it with the sun or an HDR sky and render it.

Studio's Real place picker with a box drawn over Yosemite Valley on the map
The Real place picker in terrain mode, over Yosemite Valley.

Or skip the heightmap

Search a place and drag a box: the terrain is built from open elevation data, up to 100 km a side on a computer.

A 100 km wide terrain import of the Grand Canyon region with its side canyons painted in red and tan rock
The Grand Canyon region, 100 km a side, with natural ground painted from ESA WorldCover land cover (CC BY 4.0).

Whole regions, up to 100 km

Terrain-only imports reach 100 km a side on a computer — a mountain range or a whole canyon system — with the grid coarsening to match.

The same terrain before and after an erosion stage, with gullies and sediment fans carved into the slopes
Left: a noise-displaced terrain. Right: the same mesh with an erode stage, run on the GPU. Live Studio viewport, low sunset sun.

Add erosion for close-ups

Real elevation is smooth at 30 m, and noise looks invented. An erode stage carves gullies, ridges and sediment fans into any terrain mesh — non-destructively, on the GPU, so you can dial it back.

Feature by feature

Mixos Studio and Aerialod at a glance

Both turn elevation into a lit, rendered landscape. Aerialod is a focused heightmap renderer; Studio is a 3D application that also imports real places.

FeatureMixosAerialod
Runs on
A WebGPU browser on Mac, Windows, Linux, ChromeOS or iPad
Windows (64-bit build)
Cost
Free to import, edit and render previews; export is paid
Free
Elevation input
8- or 16-bit PNG, single-band GeoTIFF, ESRI ASCII grid, LiDAR LAS/LAZ
PNG, JPG and TIF heightmaps, ASC grids and HiRISE DTMs
Heightmap detail
Meshed at up to 256 cells a side
Renders heightmaps up to 16,384 pixels a side
Real places from a map
Any area up to 100 km, with buildings, roads and water up to 1 km
No — you supply the heightmap
Rendering
Path tracer or realtime engine; sun for the real location
Interactive path tracer, sun or HDR sky, fog, colour maps, denoiser plugin
Scene building
Full 3D editor: models, materials, cameras, keyframe animation
Terrain only
Mesh export
GLB, glTF, OBJ, FBX, STL and printable 3MF (paid plan)
PLY mesh export

Aerialod details are from the developer's page (ephtracy.github.io), version 0.0.2, checked 2026-10-17.

Why Mixos

When Aerialod is the right answer, and when it isn't

Aerialod, from the developer of MagicaVoxel, does one thing very well: it takes a heightmap and path-traces it into a gorgeous landscape, quickly and for free. It handles very large heightmaps, has a good sun-and-sky setup, fog and colour maps, and exports high-resolution stills. If you are on Windows and already have the heightmap, it is hard to beat for that job.

The two common reasons people look for an alternative are the platform and the input. Aerialod's download is a Windows build, so Mac, iPad and Chromebook users are out. And it renders a heightmap you already have; finding, downloading and cropping elevation data for a real place is up to you.

Studio covers both. It runs in a browser on any computer with WebGPU, and its Real place picker fetches the terrain for any area you draw on a map — or imports your own PNG, GeoTIFF or ASCII grid. Natural ground is painted from land cover, or you can drape aerial imagery, and the sun study lights it for the real coordinates. The result is an ordinary scene: add a model, text or a camera move and render it with the path tracer.

Be clear about the trade. Studio meshes an imported heightmap at up to 256 cells a side and a real place at up to 350, so it will not show the fine detail Aerialod renders from a 16K heightmap. For huge single stills from a heightmap you already have on Windows, use Aerialod. For real places, other platforms, or a scene rather than a render, use Studio.

When Aerialod is the right answer, and when it isn't

Frequently asked questions

Is Aerialod available for Mac?

Not as of 2026-10-17: the developer's page offers a Windows build only. Studio runs on a Mac in Chrome, Edge or another WebGPU browser.

Is there a free Aerialod alternative?

Studio is free to use for importing terrain, editing it and rendering previews; exporting meshes and clean full-resolution renders is on a paid plan. Aerialod itself is free.

Can I use my own heightmap?

Yes. File ▸ Heightmap / GeoTIFF… imports 8- or 16-bit grayscale PNGs, single-band GeoTIFFs and ESRI ASCII grids. Set the width and height range from the command palette or mixos AI.

Does it path-trace like Aerialod?

Studio has a built-in path tracer and a realtime engine. Aerialod's renderer is tuned for heightmaps alone and handles far larger ones; Studio's path tracer renders the whole scene, models and text included.

Mixos

No Windows needed. Just the landscape.