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3D mountain model

Any mountain on Earth, as a 3D model.

Search a peak by name — the Matterhorn, Mount Rainier, Half Dome — and Studio builds it from real elevation data, painted from land cover or draped with imagery. Light it, render it, print it, or export the mesh for your own project.

The Matterhorn as real 3D terrain draped with satellite imagery
The MatterhornReal place import
The Matterhorn from the Zermatt side: real elevation with Sentinel-2 cloudless 2016 (EOX, CC BY 4.0). Real WebGPU render.

Measured, not sculpted

The shape comes from open global elevation data, so the ridges, cirques and faces are where they are on the real mountain.

Dressed like the place

Natural ground is painted from land cover — snow, bare rock, forest, meadow — and cliffs stay rock. Aerial imagery is one switch away.

Lit by its own sun

The scene knows the mountain's coordinates, so the sun study puts dawn on the face that really catches it.

Render, print or export

Keep working in Studio, make a watertight print, or export GLB, OBJ, FBX or STL on a paid plan.

A real mountain, ready to use

Studio's Real place picker with a box drawn over Yosemite Valley on the map
The Real place picker in terrain mode, over Yosemite Valley.

Pick the place on a map

Search the peak by name or type its latitude and longitude, then drag the box around the summit, the massif or the whole range.

A 100 km wide terrain import of the Grand Canyon region with its side canyons painted in red and tan rock
The Grand Canyon region, 100 km a side, with natural ground painted from ESA WorldCover land cover (CC BY 4.0).

Whole regions, up to 100 km

Terrain-only imports reach 100 km a side on a computer — a mountain range or a whole canyon system — with the grid coarsening to match.

Real terrain lit by the sun study at the place's coordinates, with long evening shadows
Sun study at the imported location.

Lit by its own sun

The scene keeps the mountain's coordinates, so a sun study lights each face from the right direction for any date and hour.

The same terrain before and after an erosion stage, with gullies and sediment fans carved into the slopes
Left: a noise-displaced terrain. Right: the same mesh with an erode stage, run on the GPU. Live Studio viewport, low sunset sun.

Add erosion for close-ups

Real elevation is smooth at 30 m, and noise looks invented. An erode stage carves gullies, ridges and sediment fans into any terrain mesh — non-destructively, on the GPU, so you can dial it back.

A printable relief model of a mountain on a solid base
Mount Rainier at 150 mm, made printable. Real Studio output.

Print it

Make printable closes the mountain into a watertight model on a solid base, sized in millimetres for your slicer.

Why Mixos

Why build it instead of downloading one

Search for a 3D model of a famous mountain and you find a handful of files of the very best-known peaks, at whatever size, detail and licence their makers chose. For anything less famous, or for the area around a peak rather than the summit alone, there is usually nothing.

Building it from elevation data gets you any mountain, framed the way you want. In Studio's Real place picker, search the peak's name, choose terrain mode and drag a box: 5 km for a single summit, 20 km for a massif, up to 100 km for a whole range or canyon system. The terrain is built as a grid mesh in metres, and painted from ESA WorldCover land cover with rock on the cliffs and snow where the land cover records it.

Know the resolution before you plan a close-up. The source data is about 30 m in most of the world and finer across much of the US, and the mesh is 200 cells a side by default and up to 350 at high detail — about 15–25 m per cell for a 5 km summit, 30–50 m for 10 km and about 290 m for a 100 km range. A big face reads well; a single gully or boulder is not in the data. For close-ups, an erode stage carves believable gullies and fans into the surface, and a displace stage adds texture, both non-destructive.

The model is yours to use with credit. The elevation is open data; land cover and imagery carry their own credits, which mixos keeps with the scene and writes into GLB and 3MF exports.

Why build it instead of downloading one

From a peak's name to a model

  1. 01

    Search the mountain

    Open the Real place picker in terrain mode and search the peak by name, or type its latitude and longitude.

  2. 02

    Frame the area

    Drag the box around the summit, the massif or the whole range, and set the vertical exaggeration — 1 is true scale.

  3. 03

    Use it

    Render it with the sun at the real location, make it printable, or export the mesh on a paid plan.

Ask mixos AI

Build the Matterhorn and 8 km around it, with snow and rock as they really are, lit for sunrise on 1 August, and frame it from the Zermatt side.

Before you rely on it

  • Expect landscape-scale detail: tens of metres per cell, not individual rocks.
  • Overhangs and vertical walls come out as steep slopes — elevation data has one height per point.
  • Keep the elevation, land cover and imagery credits with anything you publish.

Frequently asked questions

Can I get a 3D model of any mountain?

Yes. Elevation data covers nearly all land on Earth, so any peak you can search by name or coordinates can be built in Studio's Real place picker.

Is it free to download?

Building, editing and rendering previews of the mountain are free. Exporting the mesh as GLB, OBJ, FBX or STL, or a 3MF for printing, is on a paid plan.

Can I make the Grand Canyon or a whole range?

Yes. Terrain imports reach 100 km a side on a computer (50 km on a tablet, 25 km on a phone), which covers a canyon system or a mountain range at about 290 m per cell.

How detailed is the mountain?

About 30 m source data in most places, and a mesh of 200 cells a side by default or up to 350 at high detail. A 5 km box gives roughly 15–25 m per cell — right for a whole mountain, not for one climbing route's holds.

Can I open it in Blender, Unreal or Unity?

Yes, on a paid plan: export GLB, glTF, OBJ or FBX. The mesh is in metres around the centre of your area, so it arrives at true scale.

Mixos

Name a mountain. Get the real shape.