Substance Painter alternative

The texture painter that opens in a browser tab.

Love the Substance workflow, not the install, the seat, or the workstation it's chained to? Mixos brings layer-and-mask PBR painting to the browser — free to author, render-ready on export, and it runs on whatever machine you're sitting at.

Layer-based PBR material editing in the Mixos browser editor — a Substance Painter-style workflow

The workflow you already know

Stack blendable layers, isolate them with masks, drop in smart materials, and paint detail right on the mesh. The mental model carries straight over.

Nothing to install or license

No multi-gigabyte download, no launcher, no per-seat license. Open a URL on Mac, Windows, Linux, or a Chromebook and you're painting.

Standard PBR maps out

Export base color, normal, roughness, metallic, height, AO and a .glb — the same map sets you'd hand off from a desktop suite, ready for any engine.

AI where it saves time

Generate tiling materials, masks, brushes, and decals from a prompt, or one-click Auto-Texture a whole mesh — then refine by hand.

See it in action

What you get instead — the actual editor.

Painting PBR materials on a sci-fi helmet in the Mixos browser viewport
Paint PBR materials directly on the mesh in a real-time WebGPU viewport — the same paint-on-model workflow you know.
The Mixos material library of ready-made PBR materials previewed in 3D
Start from 3,400+ ready-made smart materials, then layer and mask exactly like you would in Substance.
A bronze bust textured in Mixos, ready to export PBR maps
A bronze bust textured entirely in the browser, ready to export render-ready PBR map sets.
A model auto-textured from a text prompt in Mixos with editable layers
One-click Auto-Texture blocks in a full look from a prompt — then refine the editable layers by hand.

Why Mixos

A familiar texturing workflow, without the desktop app

Desktop texturing suites are powerful, but they ask a lot before you paint a single pixel: a large install, GPU drivers, a license seat, and a workstation you have to sit at. Mixos keeps the part that matters — non-destructive layers, masks, smart materials, and projection painting — and delivers it through a URL using WebGPU for desktop-class PBR rendering right in the tab.

Because everything runs in the browser, collaboration and hand-off get simpler. Share a link or a portable .mxo project instead of shipping a scene plus every dependency, and know that everyone is on the latest version with nothing to update. Your textures export as standard map sets, so they drop straight into Cinema 4D, Blender, Unreal, Unity, Godot, Houdini, and Maya.

Mixos is free to author in — you only pay to export production-resolution maps, keep a full cloud project library, and generate with AI at volume. That makes it a low-risk way to try a layer-based PBR workflow, whether you're moving off a desktop tool or picking up texturing for the first time.

Frequently asked questions

Is Mixos really a free Substance Painter alternative?

The entire editor is free — paint, layer, mask, bake, and preview in real time, with trial credits for the AI generators. Paid plans add watermark-free high-resolution export, a cloud project library, and a larger monthly pool of AI credits.

Can I export the same PBR maps I get from Substance Painter?

Yes. Mixos exports standard PBR map sets — base color, normal, roughness, metallic, height, and opacity — plus baked maps like AO and curvature and a glTF (.glb), so they import into any renderer or game engine.

Do I need a powerful PC?

No. The editor renders with WebGPU in a modern browser (Chrome, Edge, Arc, or Safari 18+) and runs on most machines from the last several years, including laptops and Chromebooks — there's nothing to install.

Can I import my existing meshes?

Yes — bring in GLB, glTF, FBX, or OBJ to paint and bake on, and import photos or scans as material sources.

Open a tab. Start texturing.

No download, no setup, nothing to license. Auto-texture your first model and build real PBR materials in minutes.