The workflow you already know
Stack blendable layers, isolate them with masks, drop in smart materials, and paint detail right on the mesh. The mental model carries straight over.
Substance Painter alternative
Love the Substance workflow, not the install, the seat, or the workstation it's chained to? Mixos brings layer-and-mask PBR painting to the browser — free to author, render-ready on export, and it runs on whatever machine you're sitting at.

Stack blendable layers, isolate them with masks, drop in smart materials, and paint detail right on the mesh. The mental model carries straight over.
No multi-gigabyte download, no launcher, no per-seat license. Open a URL on Mac, Windows, Linux, or a Chromebook and you're painting.
Export base color, normal, roughness, metallic, height, AO and a .glb — the same map sets you'd hand off from a desktop suite, ready for any engine.
Generate tiling materials, masks, brushes, and decals from a prompt, or one-click Auto-Texture a whole mesh — then refine by hand.
See it in action




Why Mixos
Desktop texturing suites are powerful, but they ask a lot before you paint a single pixel: a large install, GPU drivers, a license seat, and a workstation you have to sit at. Mixos keeps the part that matters — non-destructive layers, masks, smart materials, and projection painting — and delivers it through a URL using WebGPU for desktop-class PBR rendering right in the tab.
Because everything runs in the browser, collaboration and hand-off get simpler. Share a link or a portable .mxo project instead of shipping a scene plus every dependency, and know that everyone is on the latest version with nothing to update. Your textures export as standard map sets, so they drop straight into Cinema 4D, Blender, Unreal, Unity, Godot, Houdini, and Maya.
Mixos is free to author in — you only pay to export production-resolution maps, keep a full cloud project library, and generate with AI at volume. That makes it a low-risk way to try a layer-based PBR workflow, whether you're moving off a desktop tool or picking up texturing for the first time.
The entire editor is free — paint, layer, mask, bake, and preview in real time, with trial credits for the AI generators. Paid plans add watermark-free high-resolution export, a cloud project library, and a larger monthly pool of AI credits.
Yes. Mixos exports standard PBR map sets — base color, normal, roughness, metallic, height, and opacity — plus baked maps like AO and curvature and a glTF (.glb), so they import into any renderer or game engine.
No. The editor renders with WebGPU in a modern browser (Chrome, Edge, Arc, or Safari 18+) and runs on most machines from the last several years, including laptops and Chromebooks — there's nothing to install.
Yes — bring in GLB, glTF, FBX, or OBJ to paint and bake on, and import photos or scans as material sources.
No download, no setup, nothing to license. Auto-texture your first model and build real PBR materials in minutes.