Materials for Cinema 4D

PBR materials for Cinema 4D, without the desktop suite.

Export your model from Cinema 4D, paint production-ready PBR materials in Mixos, and bring clean maps back into a Redshift or Standard material. Real-time PBR preview in the browser, render-ready maps on export.

Walnut, granite, and marble PBR material spheres rendered lit — the kind of materials you build for Cinema 4D

Imports your C4D meshes

Export from Cinema 4D as glTF/GLB, FBX, or OBJ and paint on it in a real-time WebGPU viewport.

Maps for Redshift & Standard

Base color, roughness, metalness, normal, and height wire into a Redshift Standard Material or C4D's native materials.

Layer-based texturing

Stack blendable layers and masks, add edge wear and grime, then bake the result down to flat maps.

Auto-Texture from a prompt

Describe a look and texture the whole mesh in one click, then refine the editable layers before you export.

Why Mixos

A focused texturing step for your Cinema 4D renders

Cinema 4D with Redshift is a powerhouse for motion and product work, but hand-detailed texturing — layers, masks, smart materials, and wear — is where a dedicated painter shines. Mixos slots in as that step: export your model, paint and layer PBR materials in the browser, then bring the baked maps back into C4D.

The export is built around standard PBR channels. In a Redshift Standard Material — or C4D's native standard and physical materials — plug base color into the base color, roughness into roughness, metalness into metalness, the normal map through a bump/normal node, and height into displacement. You get a clean, predictable material instead of a tangle of nodes.

Everything runs in the browser with WebGPU, so there's nothing to install alongside Cinema 4D and it works the same on any OS. Author for free and upgrade only when you need watermark-free high-resolution export and a cloud project library.

Frequently asked questions

How do I get my Cinema 4D model into Mixos?

Export it as glTF/GLB (recommended), FBX, or OBJ, then import that file into Mixos to paint and bake on.

How do the maps connect in Redshift?

In a Redshift Standard Material, wire base color to base color, roughness to roughness, metalness to metalness, the normal map through a bump/normal node, and height to displacement.

Does it work with the Standard or Physical renderer too?

Yes. The exported maps are standard PBR textures, so they work in C4D's native materials as well as Redshift or any other renderer.

Is there anything to install?

No. Mixos is browser-based and runs on any modern machine, so it sits alongside Cinema 4D with no second install.

Open a tab. Start texturing.

No download, no setup, nothing to license. Auto-texture your first model and build real PBR materials in minutes.