ArmorPaint alternative

Paint PBR on your mesh, nothing to build.

ArmorPaint brought paint-on-mesh PBR texturing to the desktop. Mixos brings it to the browser — the same layer, mask, and bake workflow, plus a 3,400+ material library and AI, with no build, no install, and no GPU setup.

Paint-on-mesh PBR texturing in the Mixos browser editor

Paint straight on the mesh

Brushes, alpha stamps, stencils, and cross-seam projection painting for both texture and masks.

Layers, masks, baking

Non-destructive layers and masks, plus mesh-map baking for AO, curvature, and grounded wear.

No build, no install

Skip compiling or installing anything — open a URL and paint on Mac, Windows, Linux, or a Chromebook.

Library + AI included

A 3,400+ PBR material library and prompt-based generation come built in.

See it in action

What you get instead — the actual editor.

Non-destructive layers and masks in the Mixos editor
The same paint-on-mesh workflow — non-destructive layers, masks, and mesh-map baking, no build step.
The built-in Mixos PBR material library
A 3,400+ material library and prompt-based generation come built in, not bolted on.
A game-ready worn boot asset textured in Mixos
Bake AO and curvature, drive grounded edge wear, and export game-ready maps up to 4K.

Why Mixos

Paint-on-mesh texturing, delivered through a URL

ArmorPaint proved there's strong demand for a focused, paint-on-mesh PBR texturing tool. Mixos takes that same idea and removes the setup: instead of downloading or building a desktop app and configuring your GPU, you open a browser tab and start painting, with WebGPU driving a real-time PBR viewport.

The core workflow is all here — paint directly on the model, stack non-destructive layers, isolate with masks, bake AO and curvature from the mesh, and add procedural edge wear. On top of that, Mixos adds a 3,400+ material library and prompt-based generation for materials, masks, brushes, and decals.

Export standard PBR sets plus a .glb for any engine. It's free to author, upgrades unlock 4K watermark-free export and a cloud library, and it runs the same on every OS.

Frequently asked questions

How is Mixos different from ArmorPaint?

Same paint-on-mesh PBR workflow, but it runs in the browser with nothing to build or install, and adds a 3,400+ material library and AI generation.

Do I need to install or compile anything?

No — Mixos is fully browser-based. Open the editor in a modern browser with WebGPU and start painting.

Can I bake mesh maps?

Yes — bake AO and curvature from your mesh and use them to drive grounded edge wear and grime.

What can I export?

Standard PBR map sets (base color, normal, roughness, metallic, height, AO, opacity) plus a .glb, up to 4K on paid plans.

Open a tab. Start texturing.

No download, no setup, nothing to license. Auto-texture your first model and build real PBR materials in minutes.