3D art for classrooms

Teaching resources and evaluation pages for instructors who run 3D texturing or game art courses, including the education grant and the Google Classroom pilot.

Substance Painter alternative for education

A Substance Painter alternative built for teaching: free classroom licenses, assignments and grading built in, generative AI off, and nothing to install.

Game art courses

Teach game asset texturing with free classroom grants, PBR exports, 3D submissions, and feedback. Plan a prop-to-engine unit with Mixos.

Lesson resources for instructors

Three adaptable 3D texturing lessons with timings, student deliverables, and assessment criteria. Teach PBR, masks, and surface wear in a browser.

UV mapping classroom activity

Teach UV mapping with a 50-minute checker-texture exercise. Includes preparation, seam and stretching questions, a copyable brief, and assessment criteria.

Student game art project briefs

Five scoped 3D game art project ideas for students, with material goals, deliverables, and extension tasks. Adapt the briefs for a texturing course.

Assessment resources

Adapt a 20-point rubric for 3D texturing coursework. Assess material choices, surface control, technical quality, and revision with specific feedback.

Feedback for student 3D work

Run a focused 3D art classroom critique with material checks, feedback prompts, and a revision plan. Includes a suggested 30-minute session for teachers.

Portfolio projects for instructors

Turn a texturing assignment into a student portfolio case study. Plan final views, material breakdowns, credits, and revision evidence with Mixos.

Classroom software evaluation

Evaluate Mixos classroom access with generative AI disabled. Review available creative tools, account boundaries, and a practical course setup checklist.

Google Classroom integration · pilot

Explore the Mixos Google Classroom pilot: publish 3D assignments, review student models, and sync released numeric grades. Invited classes only.