Free to author
Paint, layer, mask, bake, and preview in real time at no cost — the whole editor, not a crippled trial.
Free Substance Painter alternative
Mixos gives you the Substance-style workflow — layers, masks, smart materials, paint-on-mesh — with no subscription and nothing to install. The entire editor is free; you only pay when you need high-resolution, watermark-free export.

Paint, layer, mask, bake, and preview in real time at no cost — the whole editor, not a crippled trial.
Non-destructive layers, masks, smart materials, and projection painting — the mental model carries straight over.
No per-seat license or subscription to author. Ideal for students, hobbyists, and anyone trying texturing.
Upgrade for watermark-free 4K export, a cloud project library, and more AI credits — only when you need them.
See it in action




Why Mixos
“Free” often means a 30-day trial or a watermarked toy. Mixos is different: the full editor is free to use. You can import a mesh, paint and layer real PBR materials, bake mesh maps, and preview everything in a real-time WebGPU viewport without paying or installing anything.
The honest trade is resolution and storage. Free accounts export a watermarked preview and get trial AI credits; paid plans unlock watermark-free export up to 4K, a cloud library to keep projects, and a larger monthly pool of AI generation. That keeps the cost where the production value is — final output — and leaves learning and iterating free.
Because it's browser-based, there's no workstation requirement and it runs on Mac, Windows, Linux, and Chromebooks. Your textures export as standard PBR sets, so they drop into Blender, Unreal, Unity, Godot, and any other engine.
The full editor is free with no time limit — paint, layer, mask, bake, and preview as much as you want. You only pay for watermark-free high-resolution export, cloud storage, and AI credits at volume.
Export is watermarked and capped in resolution, cloud project storage is limited, and AI generation uses trial credits. The authoring tools themselves aren't limited.
Yes — non-destructive layers, masks, smart materials, mesh-map baking, and projection painting, all in the browser.
No — it renders with WebGPU in a modern browser and runs on most machines from the last several years, including laptops and Chromebooks.
No download, no setup, nothing to license. Auto-texture your first model and build real PBR materials in minutes.