Free Substance Painter alternative

Layer-based PBR painting, free to author.

Mixos gives you the Substance-style workflow — layers, masks, smart materials, paint-on-mesh — with no subscription and nothing to install. The entire editor is free; you only pay when you need high-resolution, watermark-free export.

The free Mixos editor painting PBR materials on a 3D model in the browser

Free to author

Paint, layer, mask, bake, and preview in real time at no cost — the whole editor, not a crippled trial.

The workflow you know

Non-destructive layers, masks, smart materials, and projection painting — the mental model carries straight over.

No seat, no commitment

No per-seat license or subscription to author. Ideal for students, hobbyists, and anyone trying texturing.

Pay only to export big

Upgrade for watermark-free 4K export, a cloud project library, and more AI credits — only when you need them.

See it in action

What you get instead — the actual editor.

Layer-based PBR material editing in the free Mixos browser editor
The full layer-and-mask workflow is free to author — no trial timer, no watermark while you work.
The Mixos material library previewed in 3D
3,400+ ready-made PBR materials are included at no cost — drag one on and start tuning.
A bare untextured clay model in Mixos before auto-texturing
Start from a bare mesh…
The same model fully textured after one-click Auto-Texture in Mixos
…to a fully textured model in one click — included in the free tier's trial credits.

Why Mixos

What's free, and what you pay for

“Free” often means a 30-day trial or a watermarked toy. Mixos is different: the full editor is free to use. You can import a mesh, paint and layer real PBR materials, bake mesh maps, and preview everything in a real-time WebGPU viewport without paying or installing anything.

The honest trade is resolution and storage. Free accounts export a watermarked preview and get trial AI credits; paid plans unlock watermark-free export up to 4K, a cloud library to keep projects, and a larger monthly pool of AI generation. That keeps the cost where the production value is — final output — and leaves learning and iterating free.

Because it's browser-based, there's no workstation requirement and it runs on Mac, Windows, Linux, and Chromebooks. Your textures export as standard PBR sets, so they drop into Blender, Unreal, Unity, Godot, and any other engine.

Frequently asked questions

Is Mixos actually free, or just a trial?

The full editor is free with no time limit — paint, layer, mask, bake, and preview as much as you want. You only pay for watermark-free high-resolution export, cloud storage, and AI credits at volume.

What do I give up on the free tier?

Export is watermarked and capped in resolution, cloud project storage is limited, and AI generation uses trial credits. The authoring tools themselves aren't limited.

Is it a real Substance Painter-style workflow?

Yes — non-destructive layers, masks, smart materials, mesh-map baking, and projection painting, all in the browser.

Do I need a powerful PC?

No — it renders with WebGPU in a modern browser and runs on most machines from the last several years, including laptops and Chromebooks.

Open a tab. Start texturing.

No download, no setup, nothing to license. Auto-texture your first model and build real PBR materials in minutes.