3D texturing on iPad

Texture 3D models on your iPad, right in the browser.

The whole Mixos texture painter runs in Safari on iPad — no App Store install, no desktop tethered nearby. Paint PBR materials on your model with a finger or Apple Pencil, stack layers, mask with edge wear, and export the same render-ready maps you'd get on a workstation.

Texturing a 3D model on iPad in Mixos — a brush laying a PBR material stroke straight onto the mesh in a touch-first browser viewport, with the layer stack reflowed into a slide-up sheet

Touch- and Pencil-first

Paint straight on the mesh with a finger or Apple Pencil while the panels reflow into slide-up sheets. A soft nudge notes it runs best on desktop, then gets out of your way.

Nothing from the App Store

It's a browser tab, not a native app — open a URL in Safari and you're painting. No install, no purchase to author, no separate iPad version to keep in sync.

Real PBR maps, not just USDZ

Export base color, normal, roughness, metallic, height, AO and a .glb — engine-ready map sets for Blender, Unreal and Unity, not only an AR file.

The same project on every device

Start on your iPad on the couch, pick it up on your laptop later — cloud projects mean the file isn't stranded on one tablet, and one account covers both.

See it in action

What you get instead — the actual editor.

Painting a PBR material directly onto a 3D model with touch and Apple Pencil in the Mixos browser viewport on iPad
Paint straight on the model with a finger or Apple Pencil — the real-time WebGPU viewport runs in Safari, no App Store install.
The Mixos material library of 2,600+ ready-made PBR materials browsed on a tablet
Drag from 2,600+ ready-made PBR materials — the same library you get on desktop, on the tablet in your bag.
A smart material masked to a model's worn edges with a procedural edge-wear generator, running in a browser on iPad
Curvature-aware smart masks add edge wear and grime procedurally — the panels reflow into slide-up sheets for touch.

Why Mixos

A desktop-class texture painter that fits on a tablet

Serious 3D texturing has always meant a workstation — a big install, a GPU, and a desk. Mixos changes the surface it needs, not the workflow: the editor renders with WebGPU, which modern mobile Safari now supports, so an iPad Pro or Air runs the same non-destructive layers, procedural masks, smart materials, and projection painting you'd use on a desktop. You open a browser tab and paint on the model with touch or an Apple Pencil.

It reads as a native experience without being a native app. Below tablet width the desktop rails fold into slide-up sheets, brushes and stamps respond to the Pencil, and the 2,600+ material library, mesh-map baking, and edge-wear generators are all there. Because it isn't in the App Store, there's nothing to install or purchase up front, and there's no second codebase to fall behind the desktop one — it's the exact same editor.

The payoff is the export. Where an iPad illustration app hands you a textured USDZ for AR, Mixos hands you organized PBR map sets — base color, normal, roughness, metallic, height, AO — plus a .glb, so your tablet-painted asset drops straight into Blender, Unreal, Unity, Godot, Cinema 4D, Houdini, or Maya. Author for free; upgrade only when you need watermark-free high-resolution export and a cloud project library.

Frequently asked questions

Can I really texture 3D models on an iPad with no app to install?

Yes. Mixos is browser-based, so you open it in Safari on iPad and paint — there's nothing to download from the App Store. Both the Studio painter and the Mold sculpt tool run this way; you just need iPadOS with Safari 18 or later (or Chrome) for WebGPU.

Does it work with the Apple Pencil?

Yes — paint and sculpt with the Apple Pencil or a finger. Brushes, alpha stamps, and projection painting all respond to touch, and the panels reflow into slide-up sheets so the model stays front and centre.

Which iPads can run it?

Any iPad running iPadOS 18+ with Safari (or Chrome), which covers recent iPad Pro, Air, and standard models. The 3D viewport renders with WebGPU; on older iPadOS versions without it the viewport won't start.

Is this different from painting on a model in Procreate?

Procreate lets you hand-paint colour, roughness, and metallic onto a model on iPad and export a USDZ — great for AR and the Apple ecosystem. Mixos is a full PBR pipeline: non-destructive layers, smart materials, procedural masks, mesh-map baking, AI generation, and export as standard engine-ready map sets, on iPad and desktop alike. See the full comparison on our Mixos vs Procreate page.

What can I export from the iPad?

Standard PBR maps — base color, normal, roughness, metallic, height, opacity — plus baked maps like AO and curvature and a glTF (.glb), up to 4K on paid plans. The same export you'd get on a desktop.

Mixos

Open a tab. Start texturing.

No download, no setup, nothing to license. Auto-texture your first model and build real PBR materials in minutes.