PBR material editor

A PBR material editor that runs in a tab.

Build, layer, and edit PBR materials in the browser with a real-time WebGPU preview. Tune every channel — base color, roughness, metallic, normal, height — stack layers and masks, and export render-ready sets. Free to author.

The Mixos PBR material editor and its library of ready-made materials, previewed in 3D

Edit every channel

Dial in base color, roughness, metallic, normal, and height with live feedback on a lit 3D surface.

Layered & non-destructive

Stack blendable layers, isolate with masks, and keep everything editable — no flattening until you export.

Start from 3,400+

Begin with a ready-made PBR material and edit from there, or build one channel by channel.

Export anywhere

Render-ready map sets up to 4K plus a .glb, ready for Blender, Unreal, Unity, Godot, and more.

Why Mixos

A full PBR material editor on the web

Editing PBR materials usually means a desktop install or a tangle of shader nodes. Mixos puts a real material editor in the browser: every PBR channel is directly editable with a live WebGPU preview, so you see roughness, metalness, and normal detail update under light as you work.

Materials are layered and non-destructive. Stack layers and blend modes, isolate with masks, start from one of 3,400+ ready-made materials or build from scratch, and add edge wear and grime procedurally. Nothing flattens until you choose to export, so you can revise endlessly.

It's free to author — paint, layer, and preview at no cost — and you only pay to export render-ready sets and a .glb up to 4K. It runs on every OS, and projects hand off with a link.

Frequently asked questions

Is the PBR material editor really free?

Yes — building, layering, and previewing materials is free. Paid plans add watermark-free high-resolution export, a cloud project library, and more AI credits.

Which PBR channels can I edit?

Base color, roughness, metallic, normal, height, AO, and opacity — all editable, all previewed live on a lit 3D surface.

Can I import my own materials or textures?

Yes — import images and photos as material sources, and bring in meshes (GLB, glTF, FBX, OBJ) to edit materials on.

What does it export?

Standard PBR map sets plus a glTF (.glb), up to 4K on paid plans, ready for any renderer or engine.

Open a tab. Start texturing.

No download, no setup, nothing to license. Auto-texture your first model and build real PBR materials in minutes.