Meet Mixos AIExplore

PBR material editor

A PBR material editor that runs in a tab.

Build, layer, and edit PBR materials in the browser with a real-time WebGPU preview. Tune every channel — base color, roughness, metallic, normal, height — stack layers and masks, and export render-ready sets. Free to author.

mixos Paint open on an iPad showing a rusted red steel jerrycan beside its flattened UV texture sheet, held in both hands, an Apple Pencil touching the screen.

Edit every channel

Dial in base color, roughness, metallic, normal, and height with live feedback on a lit 3D surface.

Layered & non-destructive

Stack blendable layers, isolate with masks, and keep everything editable — no flattening until you export.

Start from 2,600+

Begin with a ready-made PBR material and edit from there, or build one channel by channel.

Export anywhere

Render-ready map sets up to 4K plus a .glb, ready for Blender, Unreal, Unity, Godot, and more.

Why Mixos

A full PBR material editor on the web

Editing PBR materials usually means a desktop install or a tangle of shader nodes. Mixos puts a real material editor in the browser: every PBR channel is directly editable with a live WebGPU preview, so you see roughness, metalness, and normal detail update under light as you work.

Materials are layered and non-destructive. Stack layers and blend modes, isolate with masks, start from one of 2,600+ ready-made materials or build from scratch, and add edge wear and grime procedurally. Nothing flattens until you choose to export, so you can revise endlessly.

It's free to author — paint, layer, and preview at no cost — and you only pay to export render-ready sets and a .glb up to 4K. It runs on every OS, and projects hand off with a link.

Frequently asked questions

Is the PBR material editor really free?

Yes — building, layering, and previewing materials is free. Paid plans add watermark-free high-resolution export, a cloud project library, and more AI credits.

Which PBR channels can I edit?

Base color, roughness, metallic, normal, height, AO, and opacity — all editable, all previewed live on a lit 3D surface.

Can I import my own materials or textures?

Yes — import images and photos as material sources, and bring in meshes (GLB, glTF, FBX, OBJ) to edit materials on.

What does it export?

Standard PBR map sets plus a glTF (.glb), up to 4K on paid plans, ready for any renderer or engine.

Mixos

Open a tab. Start texturing.

No download, no setup, nothing to license. Auto-texture your first model and build real PBR materials in minutes.