3D Logo Maker
Drop in a logo — or describe one — and every flat colour becomes its own extruded 3D layer. Orbit it, tune the depth, and export a GLB. Online, in your browser, with nothing to install.
Your artwork is traced on your own device — it is never uploaded to trace.
No logo yet? Generate a mark
Describe the mark and we'll make a flat, hard-edged logo built to trace cleanly. This step runs on our servers and uses AI credits; tracing and previewing stay free and run on your device.
How to use it
- 1
Upload or generate a mark
Drop a PNG, JPG, WebP or SVG — it's read locally in your browser and never uploaded. No logo yet? Describe one and let AI draw a flat mark to trace; that step runs on our servers and uses AI credits.
- 2
Colours become stacked 3D layers
The image is reduced to a handful of flat colours, each colour's regions are traced into real curves, and each one is extruded into its own layer — stepped along Z so the artwork reads as physical relief rather than a decal.
- 3
Tune the depth and export
Set the colour count, extrusion depth, layer spacing and bevel, orbit the result, then export a GLB. Open it in Studio to keep the curves editable.
This is the quick version of what Mixos Studio does with the curves left live — or check the finished model in the GLB viewer.
Frequently asked questions
Is my artwork uploaded?
Not to trace it. Quantising, tracing and extruding all run on your own device, so the image you drop in never leaves the browser. Two things do reach our servers, and only if you ask for them: generating a mark from a text prompt runs an AI image model, and saving a project to the cloud stores it on your account.
What happens to the colours in my logo?
Each flat colour becomes its own 3D layer. The image is quantised to a handful of colours, every region of a colour is traced into bezier curves, and each colour is extruded and stepped forward along Z — so a red disc on a blue square comes out as a solid blue plate with a red disc standing proud of it.
What file types can I use?
PNG, JPG, WebP and SVG. Flat artwork — logos, icons, badges, wordmarks, stickers — is what this is for. A photograph has no flat colours to find, so it traces into a mess of overlapping blobs.
Why did my background disappear?
The colour that owns the border is treated as background and dropped, so a logo on a white plate comes in without the plate. Turn off "Drop background" to extrude it as an ordinary layer, or turn on "Keep a backing plate" to keep it as the deepest layer behind the mark.
What can I do with the GLB?
Anything that reads glTF — Blender, Unreal, Unity, Godot, three.js, a website, a 3D print pipeline. Each layer arrives as its own mesh with its own colour, so you can restyle them individually.
Can I keep editing the curves afterwards?
Not from this page — it builds a finished mesh. Open the same trace in Mixos Studio and it arrives as live Extrude generators instead: the curves stay editable, and each layer's depth and bevel stay adjustable after the fact.
Now build the rest of it.
Mixos Studio takes the same trace and keeps it parametric — editable curves, live depth and bevel, real materials, lighting and a render engine.
Open StudioThe whole pipeline
The rest of the suite works on the same model.
Logo makes the mark. The rest of the suite puts it on something — the same scene document opens in Studio with every curve still live.
Studio
Scene assembly, modeling & animationAssemble a shot: a real scene graph with parenting and transforms, polygon modeling on a half-edge core, and keyframe animation on a timeline — with an assistant that can drive all of it.
Paint
3D texture paintingImport a mesh and paint, layer, and mask production PBR materials right on it — then export clean map sets for any engine.
Mold
3D sculptingSculpt organic form directly on the GPU — subdivide, push, pull, and smooth clay with pressure brushes, then hand the mesh to Paint to texture.
Blend
Material mixerStack and height-blend PBR materials into a seamless, tileable surface — no mesh, no UVs, no setup. One click hands the stack to Paint.
Auto
AI auto-textureDescribe a look in one prompt and Auto textures your whole model — editable PBR maps and a textured GLB, projected onto the real geometry.