Quixel Mixer alternative

Blend and paint PBR materials, right in the browser.

If you relied on Quixel Mixer to blend materials and texture your models and want an actively-developed, browser-based home for that workflow, Mixos layers and masks PBR materials on any mesh — and exports standard maps for any engine.

Blending and layering PBR materials from the Mixos library in the browser

Mix and mask materials

Layer and blend PBR materials with masks, just like a mixing workflow — then paint detail on top.

3,400+ materials in

Start from a large built-in PBR library — metal, stone, wood, fabric — and blend from there.

Nothing to install

No desktop app to download or keep updated — open a URL and you're mixing on any OS.

Standard maps out

Export base color, normal, roughness, metallic, height and AO for Unreal, Unity, Blender, Godot, and beyond.

See it in action

What you get instead — the actual editor.

Layering and masking PBR materials in the Mixos browser editor
Stack, blend, and mask PBR materials — the mixing workflow, now actively developed and in the browser.
Painting detail over blended materials on a 3D model in Mixos
Paint detail directly over the blend, add edge wear and grime, and isolate parts with masks.
A finished bust textured in Mixos ready for export
Export standard PBR maps plus a .glb for Unreal, Unity, Blender, and Godot.

Why Mixos

The mixing workflow, without a desktop app

Quixel Mixer made material blending approachable — stack materials, mask them, and paint over the result. Mixos brings that same layer-and-mask approach to the browser, with a real-time WebGPU viewport so you can see the blend on your model as you build it. There's no multi-gigabyte install, and it's under active development.

You're not limited to blending presets. Paint directly on the mesh, add procedural edge wear and grime, generate new materials from a prompt, and isolate parts with color-ID and procedural masks. The 3,400+ material library gives you a deep starting palette to mix from.

Export standard PBR sets plus a .glb that drop into any engine. It's free to author, upgrades unlock 4K watermark-free export and a cloud library, and it runs on Mac, Windows, Linux, and Chromebooks.

Frequently asked questions

Why look for a Quixel Mixer alternative?

Mixer is a desktop install and is no longer in active development; Mixos offers a layer-and-blend texturing workflow in the browser that's actively maintained and runs on any OS.

Can I blend materials like I did in Mixer?

Yes — stack and mask PBR materials, blend them, and paint over the result, with a real-time 3D preview and a 3,400+ material library to mix from.

What can I export?

Standard PBR map sets (base color, normal, roughness, metallic, height, AO) plus a .glb, ready for Unreal, Unity, Blender, Godot, and other engines.

Is it free?

The editor is free to author in; paid plans add watermark-free 4K export, a cloud project library, and more AI credits.

Open a tab. Start texturing.

No download, no setup, nothing to license. Auto-texture your first model and build real PBR materials in minutes.