Quixel Mixer alternative

Blend and paint PBR materials, right in the browser.

If you relied on Quixel Mixer to blend materials and texture your models and want an actively-developed, browser-based home for that workflow, Mixos layers and masks PBR materials on any mesh — and exports standard maps for any engine.

Blend, the Mixos material mixer — a rock and grass material blended by height on a sphere, with the material library, layer stack, per-channel tweaks and procedural masks. A Quixel Mixer-style workflow in the browser.

Mix and mask materials

Layer and blend PBR materials with masks, just like a mixing workflow — then paint detail on top.

2,600+ materials in

Start from a large built-in PBR library — metal, stone, wood, fabric — and blend from there.

Nothing to install

No desktop app to download or keep updated — open a URL and you're mixing on any OS.

Standard maps out

Export base color, normal, roughness, metallic, height and AO for Unreal, Unity, Blender, Godot, and beyond.

See it in action

What you get instead — the actual editor.

The Mixos material library of 2,600+ PBR materials to mix and match
A 2,600+ PBR material library to mix and match — the Megascans-style starting point, in the browser.
Edge wear and grime masked over a blended material on a 3D model in Mixos
Paint detail directly over the blend, add edge wear and grime, and isolate parts with masks.
A model textured in Mixos with its layer stack and UV view, ready for export
Export standard PBR maps plus a .glb for Unreal, Unity, Blender, and Godot.

Why Mixos

The mixing workflow, without a desktop app

Quixel Mixer made material blending approachable — stack materials, mask them, and paint over the result. Mixos brings that same layer-and-mask approach to the browser, with a real-time WebGPU viewport so you can see the blend on your model as you build it. There's no multi-gigabyte install, and it's under active development.

For the closest match to the Mixer workflow, Mixos includes Blend — a dedicated material mixer. Stack PBR materials on a tiling plane, interlock them by height the way Mixer's Height Blend did, break up the blend with procedural masks (noise, gradient, slope, curvature, cavity), tune every channel, and export a seamless PBR set. It's the fastest way to author a tileable material, and any mix opens straight into the full editor when you want to paint or texture a mesh.

You're not limited to blending presets. Paint directly on the mesh, add procedural edge wear and grime, generate new materials from a prompt, and isolate parts with color-ID and procedural masks. The 2,600+ material library gives you a deep starting palette to mix from.

Export standard PBR sets plus a .glb that drop into any engine. It's free to author, upgrades unlock 4K watermark-free export and a cloud library, and it runs on Mac, Windows, Linux, and Chromebooks.

Frequently asked questions

Is there a tool that works just like Quixel Mixer?

Yes — Blend is Mixos's dedicated material mixer, and it mirrors the Mixer workflow: stack PBR materials on a tiling plane, interlock them by height, break the blend up with procedural masks, tune every channel, and export a seamless map set — all in the browser. Open it at /blend, and jump into the full editor whenever you want to paint on a mesh.

Why look for a Quixel Mixer alternative?

Mixer was officially discontinued in February 2026 — Epic shipped a final offline build with no further updates or support. Mixos offers a layer-and-blend texturing workflow in the browser that's actively maintained and runs on any OS.

Can I blend materials like I did in Mixer?

Yes — stack and mask PBR materials, blend them, and paint over the result, with a real-time 3D preview and a 2,600+ material library to mix from.

What can I export?

Standard PBR map sets (base color, normal, roughness, metallic, height, AO) plus a .glb, ready for Unreal, Unity, Blender, Godot, and other engines.

Is it free?

The editor is free to author in; paid plans add watermark-free 4K export, a cloud project library, and more AI credits.

Mixos

Open a tab. Start texturing.

No download, no setup, nothing to license. Auto-texture your first model and build real PBR materials in minutes.