ORM-ready channels
Godot 4 loads a packed Occlusion-Roughness-Metallic texture — Mixos gives you those exact channels to assemble.
Textures for Godot
Paint and layer materials on your asset in Mixos, then export maps that drop into Godot 4's StandardMaterial3D — including the packed ORM texture Godot reads natively. Real-time WebGPU preview while you work.

Godot 4 loads a packed Occlusion-Roughness-Metallic texture — Mixos gives you those exact channels to assemble.
Albedo, normal, roughness, metallic, AO, and height map onto StandardMaterial3D's inputs.
A real-time WebGPU PBR viewport tracks closely with Godot's renderer, so what you paint is what you ship.
Auto-Texture an asset or generate tiling materials from a prompt, then refine the layers.
Why Mixos
Godot 4's StandardMaterial3D uses a clean metallic-roughness PBR workflow, and it can load a packed ORM texture — occlusion in red, roughness in green, metallic in blue — for efficiency. Mixos authors exactly those channels: paint and layer your material, bake AO from the mesh, and export the maps Godot expects.
A real-time WebGPU viewport means the wear, metal, and grime you paint read the way they will in-engine. Non-destructive layers and masks keep revisions painless, triplanar tiling covers large surfaces without clean UVs, and you can assemble the AO, roughness, and metallic channels into a single ORM texture for StandardMaterial3D's ORM input.
Since Mixos runs entirely in the browser, there's nothing to install beside Godot and it works the same on every OS. Author for free and upgrade when you need 4K, watermark-free export and a cloud project library.
Godot 4 reads a packed Occlusion-Roughness-Metallic texture. Mixos exports those individual channels (AO, roughness, metallic) so you can use them directly or pack them into a single ORM texture for StandardMaterial3D.
StandardMaterial3D in Godot 4. Albedo, normal, roughness, metallic, AO, and height all map onto its inputs; importing a textured glTF also sets these up automatically.
Yes — triplanar projection tiles materials on any mesh, with UV-based baking available whenever you want it.
Yes. The editor runs with WebGPU in a modern browser, so there's nothing to install next to Godot.
No download, no setup, nothing to license. Auto-texture your first model and build real PBR materials in minutes.