Changelog

What’s new in Mixos

Mixos ships continuously. Here’s a running log of what’s changed.

New

Mixos is in beta — full-res export is free

  • Mixos is now in public beta.
  • For the beta, full-resolution (4K), watermark-free PBR map export is free for everyone — no subscription needed.
  • AI generation still runs on credits; Pro and Studio raise your monthly allowance.
New

Plans, pricing, and cloud projects

  • Introduced Free, Pro, and Studio plans — the full editor stays free forever.
  • Pro and Studio unlock 4K export, more AI credits, higher-resolution material generation, and cloud storage.
  • Sign in with Google or an emailed link to sync projects across devices.
New

One-click Auto-Texture

  • Auto-Texture analyzes your mesh and applies a complete, editable PBR look in a single click.
  • Every result lands as real layers and masks, so you can keep painting from there.
New

AI material generation

  • Turn a text prompt into a tileable PBR material — base color, normal, roughness, and more.
  • Generated materials drop straight into the layer stack alongside the library.
New

Free CC0 texture library

  • Browse and use a growing library of free, commercially usable PBR materials.
  • Filter by category — bricks, wood, stone, metal, fabric, and more.
Improved

Faster WebGPU viewport

  • Reworked the render path for smoother 60fps painting on large meshes.
  • Lower memory use when working with 4K texture sets.