Changelog
What’s new in Mixos
Mixos ships continuously. Here’s a running log of what’s changed.
New
Mixos is in beta — full-res export is free
- Mixos is now in public beta.
- For the beta, full-resolution (4K), watermark-free PBR map export is free for everyone — no subscription needed.
- AI generation still runs on credits; Pro and Studio raise your monthly allowance.
New
Plans, pricing, and cloud projects
- Introduced Free, Pro, and Studio plans — the full editor stays free forever.
- Pro and Studio unlock 4K export, more AI credits, higher-resolution material generation, and cloud storage.
- Sign in with Google or an emailed link to sync projects across devices.
New
One-click Auto-Texture
- Auto-Texture analyzes your mesh and applies a complete, editable PBR look in a single click.
- Every result lands as real layers and masks, so you can keep painting from there.
New
AI material generation
- Turn a text prompt into a tileable PBR material — base color, normal, roughness, and more.
- Generated materials drop straight into the layer stack alongside the library.
New
Free CC0 texture library
- Browse and use a growing library of free, commercially usable PBR materials.
- Filter by category — bricks, wood, stone, metal, fabric, and more.
Improved
Faster WebGPU viewport
- Reworked the render path for smoother 60fps painting on large meshes.
- Lower memory use when working with 4K texture sets.