Models & scenes
Build editable objects, text, curves and complete scenes. Arrange, align, repeat and scatter parts.
Mixos AI builds what you describe as a real 3D scene, with objects, materials, lights and a camera. It animates the shot with you, then finishes it as a photoreal image or video that keeps your framing and motion.
Drag the line to compare the 3D scene with the finished frame.Prepared starter examples: the 3D scenes and animations were built for the starter library, and each image and video was generated from its viewport. Each opens free in the workspace as your own editable copy.
Every example above starts as a scene you can walk around. The image and the video come last, from a frame you already like.
Every car panel, rotor and coat button is its own 3D object with its own material. Move it, recolour it, or open the whole scene in Studio and edit it by hand.
Motion lives as keyframes in a timeline. Ask for a lower angle or a slower dolly, or drag the keys yourself, and watch the preview right away, before anything paid is generated.
When the frame is right, mixos AI turns the viewport into a photoreal image and the animation into a video, keeping the layout, camera and timing you set.
Every turn says what changed and what it cost, with Undo beside it. Nothing paid runs without your yes.



Start from a description, then ask for specific changes as your idea takes shape.
Build editable objects, text, curves and complete scenes. Arrange, align, repeat and scatter parts.
Extrude, bevel, cut and combine meshes. Keep changes live with a modifier stack.
Use library PBR materials, create material node graphs, generate surfaces and tune their finish.
Set environments, lights and camera composition. Refine the atmosphere and render settings.
Inspect rigs, apply editable motion capture, animate cameras and preview motion. Plan optional storyboards with independent shots.
Turn a staged scene into an image or short video. Choose automatic 3D generation when you need it.
“Design a quiet reading corner with a sculptural lounge chair, a low table and a paper lamp. Use warm timber, soft ivory and afternoon light.”
Try this prompt“Create a sculptural perfume bottle on a warm stone set. Give it amber glass, brass details and dramatic studio lighting. Then make a finished product image from this view.”
Try this prompt“A small fox bust with big expressive ears, finished in oxidised copper with green verdigris in the recesses, on a round charcoal plinth.”
Try this prompt“Start with a tall, gently twisted fin and repeat it 24 times around a circular marble base, in teal and brass. Make the fins rise and fall like a wave travelling around the circle, looping over eight seconds.”
Try this prompt“Create a pair of sculptural over-ear headphones with coral shells and ivory cushions on a black marble plinth. Animate a slow full turn, then make a short product video from it.”
Try this prompt“A 3D logo for a coffee shop called Ember: a coffee bean that rises into a flame, in brushed copper.”
Try this promptMixos AI runs on AI credits. Chat uses credits according to how much work a message takes; images, videos and generated models show their price before you approve them.
Watch every example on this page and edit your work in the mixos apps. Chatting with mixos AI needs a paid plan.
50 AI credits every month, plus full-resolution downloads of your scenes, models, images and videos.
150 AI credits every month for heavier use. Need more? Paid plans can add credit packs from 30 credits.
Follow a project from idea to finished result, or search everything Mixos AI can do. Every prompt is yours to edit before sending.
15 areas to explore
Build designs in Frame with editable text, shapes, fonts and brand colours. Review layout variations, make matching sets and prepare AI artwork edits.
Open Frame and create a summer campaign from a template. Keep its text and shapes editable, preview the design and let me apply it before making a matching story.
Try this promptBuild editable objects, text, curves and complete scenes. Arrange, align, repeat and scatter parts.
Build a cosy reading nook with a custom armchair, floor lamp and side table. Keep the objects editable, inspect the scene and save it.
Try this promptExtrude, bevel, cut and combine meshes. Keep changes live with a modifier stack.
Inspect the selected object and suggest three useful geometry improvements. Tell me what you would change before editing it.
Try this promptCreate geometry node networks, adjustable generators, cloners and reusable patterns.
Build a procedural shelving unit with adjustable height, width and shelf count. Keep its controls live, inspect it and save the scene.
Try this promptShape meshes with brushes, masks, symmetry, remeshing and pose tools in Mold.
Open Mold and build a simple fox bust with a clear silhouette and expressive ears. Inspect the sculpt from several angles and save it.
Try this promptLayer PBR surfaces in Paint, control wear with masks and place decals on your model.
Inspect the current Paint model. Add a worn copper material layer and masked grime, keeping the layers editable, then save the project.
Try this promptUse library PBR materials, create material node graphs, generate surfaces and tune their finish.
Give the selected object a realistic brushed-copper finish using a library PBR material or a validated material graph. Inspect the surface and save the scene.
Try this promptSet environments, lights and camera composition. Refine the atmosphere and render settings.
Light and frame the current scene for a warm studio product shot. Inspect the composition and save it before generating any paid media.
Try this promptInspect rigs, apply editable motion capture, animate cameras and preview motion. Plan optional storyboards with independent shots.
Create a slow camera orbit around the selected object, preview it as a playblast and save the scene. Keep the animation editable.
Try this promptTurn a staged scene into an image or short video. Choose automatic 3D generation when you need it.
Explain the options and current credit costs for making an image, video or automatically generated 3D model from this scene. Let me choose before running generation.
Try this promptExplore concepts, choose a mark and build an editable 3D Logo project with depth and materials.
Open Logo and design a coffee-bean and flame emblem for Ember. Show me concepts to choose from, then build the chosen mark in brushed copper and save the Logo project.
Try this promptCheck topology, normals, proportions, intersections and performance. Unwrap and pack UVs.
Inspect the current model's topology, normals and UVs. Report the three most useful fixes before changing anything.
Try this promptFind saved work, import assets, save milestones and move work between apps. Prepare files for export.
Show me the saved scenes and models in my library that I could bring into this scene. Let me choose an asset before importing it.
Try this promptAuthor custom geometry, batch repeated work, save presets and use scene variables and constraints.
Inspect this scene and suggest a reusable preset or script for a repeated task. Describe the result before making changes.
Try this promptExplore cloth draping, rigid bodies, particles, fracture, volumes and hair. Available in development builds.
Create a cloth draped over a small table, advance the simulation to inspect the drape and save the scene.
Try this promptMixos AI can guide you to Auto, Scan, libraries and browser utilities. Use those apps' own controls for work there.
Mixos AI is available in this build. Open the workspace with your Mixos account; conversational tools require paid access or unspent purchased credits. The expanded creation workspace is rolling out in preview builds.
Yes. The assistant works with objects, geometry, materials, lighting, cameras and animation in the open scene. Save milestones, reopen the project or continue editing in Studio. Illustrative images show creative directions; they do not guarantee that a prompt produces that exact result.
Ordinary modeling requests build editable geometry. Explicit automatic generation uses the existing paid model catalog to create a textured mesh from text or a reference image. You can also import supported models, insert them into a scene and reuse them from your library. Native .mxs scenes open as new projects.
Render the scene or finish the viewport with AI using precise, balanced or creative interpretation. For video, prepare editable animation, a finished still and a matching motion capture, then choose a supported video engine. If the source scene changes, refresh the still and capture before generating another clip. Results can be previewed, reused and downloaded through the existing export entitlements.
Inspect the skeleton first and reuse a compatible rig. Supported T-posed humanoids can be auto-rigged. Search the motion library, apply a suitable capture and adjust timing and travel as editable keyframes. Unsupported poses, rigs or unavailable motions need a compatible character or another library motion; a new text-to-motion service is not part of this preview.
No. Describe what you want to make or change in one prompt; the assistant follows your request automatically. An optional request focus is available in Settings. When you need multiple shots, start with one or plan three, with up to twelve in a storyboard. Each shot has its own camera, animation clip, brief and generation settings; scene objects, lighting and materials stay shared. Generated takes stay associated with their originating shot.
No. Mixos AI is a standalone workspace with its own live viewport. Camera presets and editable paths work inside the scene. The shared commands also support MCP callers, but external software and MCP setup are not required to create here.
Editing in the released Mixos apps is free with a Mixos account. AI generation consumes credits. Production exports require a paid plan or licence; the free plan includes a 512px watermarked render preview. See Pricing for current allowances. Watching the demonstrations on this page does not spend AI credits.