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Watch every example on this page and edit your work in the mixos apps. Chatting with mixos AI needs a paid plan.
Mixos AI builds what you describe as a real 3D scene, with objects, materials, lights and a camera. It animates the shot with you, then finishes it as a photoreal image or video that keeps your framing and motion.
Drag the line to compare the 3D scene with the finished frame. Prepared starter scenes. Each image and video was generated from its own viewport. Each opens free in the workspace as your own editable copy.
Each card opens mixos AI with a prompt for the picture you see. Whatever it makes stays an editable 3D scene.
Product shotsA styled set, studio light and a finished photo from your own camera angle.Try this prompt
Rooms & interiorsFurnished rooms with real materials and daylight, ready to rearrange.Try this prompt
Floor plans & buildingsAttach a floor plan or a sketch and get a 3D building you can walk through.Try this prompt
Remodels & stagingRestyle a photo of a house, or stage an empty room for a listing.Try this prompt
Concept artAnimation & videoKeyframed motion you can edit, then a video that follows the same move.Try this prompt
Concept artImages & editsFinish any frame as a photo, then brush over an area to change it or try another style.Try this prompt
Concept artSculpts & textured modelsSculpt a form in Mold, then paint it with layered PBR materials.Try this prompt
Concept art3D logosExplore concepts, pick a mark and build it in 3D with depth and materials.Try this promptFollow a project from idea to finished result, or search everything Mixos AI can do. Every prompt is yours to edit before sending.
Before
After — one promptUpload a model and describe the finish. Auto textures every part of it and returns editable PBR maps.
Open Auto20 areas to explore
Build editable objects, text, curves and complete scenes. Arrange, align, repeat and scatter parts.
Build a cosy reading nook with a custom armchair, floor lamp and side table. Keep the objects editable, inspect the scene and save it.
Try this promptExtrude, bevel, cut and combine meshes. Keep changes live with a modifier stack.
Inspect the selected object and suggest three useful geometry improvements. Tell me what you would change before editing it.
Try this promptCreate geometry node networks, adjustable generators, cloners and reusable patterns.
Build a procedural shelving unit with adjustable height, width and shelf count. Keep its controls live, inspect it and save the scene.
Try this promptShape meshes with brushes, masks, symmetry, remeshing and pose tools in Mold.
Open Mold and build a simple fox bust with a clear silhouette and expressive ears. Inspect the sculpt from several angles and save it.
Try this promptLayer PBR surfaces in Paint, control wear with masks and place decals on your model.
Inspect the current Paint model. Add a worn copper material layer and masked grime, keeping the layers editable, then save the project.
Try this promptUse library PBR materials, create material node graphs, generate surfaces and tune their finish.
Give the selected object a realistic brushed-copper finish using a library PBR material or a validated material graph. Inspect the surface and save the scene.
Try this promptSet environments, lights and camera composition. Refine the atmosphere and render settings.
Light and frame the current scene for a warm studio product shot. Inspect the composition and save it before generating any paid media.
Try this promptInspect rigs, apply editable motion capture, animate cameras and preview motion. Plan optional storyboards with independent shots.
Create a slow camera orbit around the selected object, preview it as a playblast and save the scene. Keep the animation editable.
Try this promptTurn a floor plan into a furnished 3D home, a sketch into a building, or remodel a photo of a house or room.
Turn the floor plan I attach into a furnished 3D home and show me the dollhouse view. Tell me which dimension you scaled from.
Try this promptSnap a room and get it back in 3D: walls, windows, furniture and a camera that matches your photo. Restyle it, declutter it or stage it, free in 3D.
Turn the photo of my room I attach into the same room in 3D, seen through a camera that matches the photo. Tell me its size, then restyle it Scandinavian.
Try this promptTurn words or a picture into a prop for Unity, Unreal, Godot or Roblox: real size, the engine's triangle budget, LODs, a collider and the engine's file. Make matching packs in one style.
Make a weathered wooden barrel game prop for Unity, about 0.9 m tall. Tell me its triangles, texture size, LODs and collider before I export it.
Try this promptMake keychains, signs, cookie cutters, lithophanes, trays, planters and stands from words or a picture, check them for your printer and download STL or 3MF in millimetres.
Make a 3D-printable keychain that says MIA, about 50 mm long, for a Bambu Lab A1. Check it prints without supports and tell me its size and weight.
Try this promptPut your label on a box, can, bottle, jar, tube, pouch or bag at its real size, then make listing photos on white, hero and lifestyle shots — the label kept exactly.
Put the label I attach on the right package at a standard size, then make the e-commerce shot set on white and show me the front shot. Tell me the size you assumed.
Try this promptBuild any city block or landscape from open map data: real terrain, buildings with roofs, roads, water and trees, lit by the real sun. Print it or render it.
Build the real downtown Austin skyline seen from across Lady Bird Lake, with its towers lit by the golden-hour sun reflecting in the water, and frame a low three-quarter aerial view. Save the scene.
Try this promptTurn a staged scene into an image or short video. Brush over an area to change it, try another style, or generate a 3D model when you need one.
Explain the options and current credit costs for making an image, video or automatically generated 3D model from this scene. Let me choose before running generation.
Try this promptExplore concepts, choose a mark and build an editable 3D Logo project with depth and materials.
Open Logo and design a coffee-bean and flame emblem for Ember. Show me concepts to choose from, then build the chosen mark in brushed copper and save the Logo project.
Try this promptCheck topology, normals, proportions, intersections and performance. Unwrap and pack UVs.
Inspect the current model's topology, normals and UVs. Report the three most useful fixes before changing anything.
Try this promptFind saved work, import assets, save milestones and move work between apps. Prepare files for export.
Show me the saved scenes and models in my library that I could bring into this scene. Let me choose an asset before importing it.
Try this promptAuthor custom geometry, batch repeated work, save presets and use scene variables and constraints.
Inspect this scene and suggest a reusable preset or script for a repeated task. Describe the result before making changes.
Try this promptDrape cloth, drop rigid bodies, fracture objects, emit particles and add smoke, fire, liquid and hair.
Create a cloth draped over a small table, advance the simulation to inspect the drape and save the scene.
Try this promptMixos AI can guide you to Auto, Scan, libraries and browser utilities. Use those apps' own controls for work there.
Every example above starts as a scene you can walk around. The image and the video come last, from a frame you already like.
Start from a sentence, a photo, a floor plan or a sketch. Every panel, wall and button becomes its own 3D object with its own material, ready to move, recolour or edit by hand.
Motion lives as keyframes in a timeline. Ask for a lower angle or a slower dolly, or drag the keys yourself, and watch the preview right away, before anything paid is generated.
When the frame is right, mixos AI turns the viewport into a photoreal image and the animation into a video, keeping your layout, camera and timing. Brush over any area to change it, or try another style.
Every turn says what changed and what it cost, with Undo beside it. Nothing paid runs without your yes.

Mixos AI runs on AI credits. Chat uses credits according to how much work a message takes; images, videos and generated models show their price before you approve them.
Watch every example on this page and edit your work in the mixos apps. Chatting with mixos AI needs a paid plan.
50 AI credits every month, plus full-resolution downloads of your scenes, models, images and videos.
150 AI credits every month for heavier use. Need more? Paid plans can add credit packs from 30 credits.
Mixos AI is available in this build. Open the workspace with your Mixos account; conversational tools require paid access or unspent purchased credits. The expanded creation workspace is rolling out in preview builds.
Yes. The assistant works with objects, geometry, materials, lighting, cameras and animation in the open scene. Save milestones, reopen the project or continue editing in Studio. Illustrative images show creative directions; they do not guarantee that a prompt produces that exact result.
Ordinary modeling requests build editable geometry. Explicit automatic generation uses the existing paid model catalog to create a textured mesh from text or a reference image. You can also import supported models, insert them into a scene and reuse them from your library. Native .mxs scenes open as new projects.
Render the scene or finish the viewport with AI using precise, balanced or creative interpretation. For video, prepare editable animation, a finished still and a matching motion capture, then choose a supported video engine. If the source scene changes, refresh the still and capture before generating another clip. Results can be previewed, reused and downloaded through the existing export entitlements.
Inspect the skeleton first and reuse a compatible rig. Supported T-posed humanoids can be auto-rigged. Search the motion library, apply a suitable capture and adjust timing and travel as editable keyframes. Unsupported poses, rigs or unavailable motions need a compatible character or another library motion; a new text-to-motion service is not part of this preview.
No. Describe what you want to make or change in one prompt; the assistant follows your request automatically. An optional request focus is available in Settings. When you need multiple shots, start with one or plan three, with up to twelve in a storyboard. Each shot has its own camera, animation clip, brief and generation settings; scene objects, lighting and materials stay shared. Generated takes stay associated with their originating shot.
No. Mixos AI is a standalone workspace with its own live viewport. Camera presets and editable paths work inside the scene. The shared commands also support MCP callers, but external software and MCP setup are not required to create here.
Editing in the released Mixos apps is free with a Mixos account. AI generation consumes credits. Production exports require a paid plan or licence; the free plan includes a 512px watermarked render preview. See Pricing for current allowances. Watching the demonstrations on this page does not spend AI credits.