Meet Mixos AIExplore
Mixos AI · Available now

Make the model you imagined. Then build its world.

Describe a creature, prop or vehicle, or start from a reference image. Mixos AI can create a textured 3D model in Studio, then help you sculpt, paint, animate and render it across the Mixos apps. The model and scene stay editable.

Concept artwork of an original explorer robot model and its separate parts
From idea to 3D
Start with a thought

“Make a small explorer robot with a glass helmet, worn enamel and a backpack.”

Concept artwork · prompt to 3D model

From a blank prompt to a real asset

Start with nothing. Make something you can change.

Mixos AI can generate a textured model from your words or image and import it into Studio as editable objects. It can also build with Studio's modeling tools, work on form in Mold, paint in Paint and make 3D marks in Logo. Auto, Blend and Frame are planned as future connected workspaces.

01

Describe it or show it

Start with a prompt or attach a reference image. Ask for a creature, a prop, a vehicle or a scene.

02

Get a real 3D model

Mixos AI can generate a textured model and bring it into Studio as objects you can edit, arrange and save.

03

Keep building

Ask for changes to form, materials, lighting or motion. Open the work in its app and take over any time.

What you can ask for

Creatures, props, worlds. Start anywhere.

These are prompts you can try. The images are concept artwork illustrating the ideas, not screenshots of generated results.

Concept artwork of a mossy stone dragon with crystal wingsConcept artwork
01 / Invent a creature
“Make a little stone dragon with crystal wings and patches of moss.”

Generate the 3D model, then refine its shape and surface in the Mixos workspaces.

Concept artwork of a bronze fantasy lantern with a glowing crystalConcept artwork
02 / Craft a game prop
“Create an ancient lantern with a glowing crystal core, worn bronze and a leather grip.”

Start with a modeled object, then adjust its materials and present it from any angle.

Concept artwork of a hover racer on a science-fiction canyon trackConcept artwork
03 / Build a world in motion
“Make a hover racer, a canyon track and a camera that follows it through the first turn.”

Build the scene in Studio, set its motion and render a still or video.

Illustrative untextured and finished 3D robot models side by sideIllustrative model concept

Built to keep making

A model is the beginning, not the end.

A generated model arrives in Studio as editable objects. Ask Mixos AI to reshape it, change its materials, set a camera, animate it or render it. Save each milestone, then open the workspace and make your own changes.

Explore the Mixos apps

Models from scratch

Generate a textured 3D model from words or an attached image, or build geometry with Studio's modeling tools.

Sculpt and surface

Shape forms in Mold and work with layered PBR materials in Paint.

Scenes and motion

Arrange objects, lights and cameras in Studio, animate the scene, and make images or video.

Marks and logos

Use Logo to create a 3D mark and finish it with materials, lighting and a render.

Mixos AI

What will you make first?

A creature, a prop, a racing world or something nobody has seen before. Start with the idea and keep control of the result.

Open Mixos AI