Auto · AI auto-texture
Describe it once.Texture the whole model.
Auto paints AI-generated material directly onto your 3D model — not a flat tiling image, a real projection over the geometry from every angle. Out come editable PBR maps and a textured GLB, in your browser.
Free to preview with a model of your own or a CC0 one · 4 credits per generation


How it works
- 1
Add a model
Upload a .glb, .gltf, .obj, or .fbx — or pick one of the free CC0 models. Missing UVs are unwrapped automatically.
- 2
Describe the look
One prompt — 'weathered bronze statue', 'mossy sandstone', 'worn leather'. Auto renders the model from eight views, textures them in two style-matched AI passes, and projects the result back onto the surface.
- 3
Download or refine
Preview the full PBR result in 3D — base color, normal, roughness, metallic, height — and refine it in the Mixos editor. Download the maps as PNGs plus a textured GLB — watermarked 512px preview on the free plan, full-res on paid plans.
Real PBR output, not a screenshot
Five editable maps
Base color plus derived normal, roughness, metallic, and height — a full material, ready for any engine or DCC.
A textured GLB
Download the model with textures embedded — drop it straight into Blender, Unreal, Unity, or a web viewer. Full-res on paid plans.
A head start, not a dead end
Open the result in the Mixos editor as a layer: paint over it, mask it, add wear — the AI pass is just layer one.
Curious how it works under the hood? Read what auto-texturing is and how AI textures a 3D model. Looking for tiling materials from a prompt instead? That's the AI texture generator inside the editor. No model handy? Grab one from the free CC0 model library.
Frequently asked questions
What is autotexture?
Autotexture (or auto-texturing) means texturing an entire 3D model automatically from a single text prompt instead of painting it by hand. Auto is an autotexture tool: it renders your mesh from multiple angles, generates style-matched AI material for each view, projects the result back onto the surface, and derives a full PBR map set — base color, normal, roughness, metallic, and height — in one pass.
What do I actually get out of it?
A complete PBR texture set projected onto your model's UVs: base color plus derived normal, roughness, metallic, and height maps. The result lands as an editable layer you can carry into the Mixos editor, and you can download the maps as PNGs together with a .glb that has the textures embedded — full resolution and watermark-free on paid plans.
Is it free?
Auto opens with a free Mixos account — uploading, previewing, and picking free models cost nothing. Generating a texture uses 4 AI credits — new accounts include trial credits, and paid plans refill credits monthly. The free plan downloads a watermarked 512px preview of the maps and GLB; paid plans download the full-res, watermark-free set.
Does my model need UVs?
No. If the mesh has no usable UV layout, Auto unwraps it automatically before texturing. Multi-part models are combined into one surface so the whole model is textured in a single pass.
Which browsers work?
Generation runs on WebGPU, so use Chrome or Edge on desktop. Uploading and previewing models works in any modern browser; phones and tablets aren't supported yet.
How is this different from an AI material generator?
A material generator produces a tiling texture you still have to map onto your model. Auto textures the model itself — it understands the geometry from multiple angles and paints the whole surface in one consistent pass, seams and all.
Can I use the results commercially?
Yes — textures you generate on your own models are yours to use, including commercially. The free model library is CC0, so those models are free for any use too.
Your model, textured in minutes.
Drop a mesh in, describe the material, and see it textured from every angle — then take the maps with you or keep refining in the full editor.
Open Auto





