Imports your Blender meshes
Bring in GLB, glTF, FBX, or OBJ exported from Blender and paint on it in a real-time WebGPU viewport.
Texturing for Blender
Export your mesh from Blender, paint production-ready PBR materials in Mixos, and bring clean map sets straight back into the Principled BSDF. A focused texturing step that fits right into your Blender pipeline.

Bring in GLB, glTF, FBX, or OBJ exported from Blender and paint on it in a real-time WebGPU viewport.
Export base color, roughness, metallic, normal, and height — wire them straight into Blender's Principled BSDF shader.
Stack blendable layers and masks instead of juggling node trees — then bake the result down to flat maps.
Describe a look and texture the whole mesh in one click, then refine the editable layers before you export.
Why Mixos
Blender is a phenomenal all-rounder, but dedicated texture painting — layers, masks, smart materials, and edge wear — is where a focused tool shines. Mixos slots in as that step: export your model as GLB, glTF, FBX, or OBJ, paint and layer PBR materials in the browser, then bring the baked maps back into Blender.
The export is built around standard PBR channels, so hooking up Blender's Principled BSDF is straightforward — base color into Base Color, the normal map through a Normal Map node, and roughness, metallic, and height into their matching inputs. You get a clean, predictable material instead of a tangle of procedural nodes.
Everything runs in the browser with WebGPU, so there's nothing to install alongside Blender and it works the same on any OS. Author for free and upgrade only when you need watermark-free high-resolution export and a cloud project library.
Want to skip the export loop entirely? The free Mixos desktop app adds a two-way Blender Live Link: one click installs the plugin, Auto Sync streams your maps onto the Principled BSDF as you paint, and Send to Mixos in Blender's sidebar brings a model over for texturing — maps land back on the same object.
Export it from Blender as glTF/GLB (recommended), FBX, or OBJ, then import that file into Mixos to paint and bake on it. With the desktop app's Live Link you can also press Send to Mixos in Blender's sidebar and skip the file dance.
Yes — the Mixos desktop app includes a Blender Live Link: it installs the plugin with one click, and Auto Sync re-sends your PBR maps to the linked object's Principled BSDF whenever the material changes.
Mixos exports standard PBR maps. In Blender, plug base color into the Principled BSDF Base Color, route the normal map through a Normal Map node, and connect roughness, metallic, and height to their inputs.
Yes — Mixos paints and bakes against your mesh's UVs. You can also use triplanar projection for surfaces without clean UVs.
No. Mixos is browser-based and runs on any modern machine, so it sits alongside Blender without a second install or driver setup.
No download, no setup, nothing to license. Auto-texture your first model and build real PBR materials in minutes.