Texturing for Blender

Texture your Blender models without leaving the browser.

Export your mesh from Blender, paint production-ready PBR materials in Mixos, and bring clean map sets straight back into the Principled BSDF. A focused texturing step that fits right into your Blender pipeline.

A bronze bust textured in Mixos in the browser, ready to export PBR maps back into Blender

Imports your Blender meshes

Bring in GLB, glTF, FBX, or OBJ exported from Blender and paint on it in a real-time WebGPU viewport.

Maps for the Principled BSDF

Export base color, roughness, metallic, normal, and height — wire them straight into Blender's Principled BSDF shader.

Layer-based PBR painting

Stack blendable layers and masks instead of juggling node trees — then bake the result down to flat maps.

Auto-Texture from a prompt

Describe a look and texture the whole mesh in one click, then refine the editable layers before you export.

Why Mixos

A dedicated texturing step for your Blender workflow

Blender is a phenomenal all-rounder, but dedicated texture painting — layers, masks, smart materials, and edge wear — is where a focused tool shines. Mixos slots in as that step: export your model as GLB, glTF, FBX, or OBJ, paint and layer PBR materials in the browser, then bring the baked maps back into Blender.

The export is built around standard PBR channels, so hooking up Blender's Principled BSDF is straightforward — base color into Base Color, the normal map through a Normal Map node, and roughness, metallic, and height into their matching inputs. You get a clean, predictable material instead of a tangle of procedural nodes.

Everything runs in the browser with WebGPU, so there's nothing to install alongside Blender and it works the same on any OS. Author for free and upgrade only when you need watermark-free high-resolution export and a cloud project library.

Frequently asked questions

How do I get my Blender model into Mixos?

Export it from Blender as glTF/GLB (recommended), FBX, or OBJ, then import that file into Mixos to paint and bake on it.

How do the exported maps connect in Blender?

Mixos exports standard PBR maps. In Blender, plug base color into the Principled BSDF Base Color, route the normal map through a Normal Map node, and connect roughness, metallic, and height to their inputs.

Does it keep my UVs?

Yes — Mixos paints and bakes against your mesh's UVs. You can also use triplanar projection for surfaces without clean UVs.

Is there anything to install?

No. Mixos is browser-based and runs on any modern machine, so it sits alongside Blender without a second install or driver setup.

Open a tab. Start texturing.

No download, no setup, nothing to license. Auto-texture your first model and build real PBR materials in minutes.