Real-time PBR preview
A true WebGPU viewport that lights and shades like a renderer — not a slow, flat canvas. Mixos runs a 60fps PBR preview.
Browser-based texturing
Browser-based texturing has gone from novelty to genuinely production-capable. Here's what separates a real browser texturing tool from a toy — and how Mixos measures up on every point, with nothing to install.

A true WebGPU viewport that lights and shades like a renderer — not a slow, flat canvas. Mixos runs a 60fps PBR preview.
Non-destructive layers, masks, and mesh-map baking separate real tools from image editors. Mixos has all three.
A deep, ready-made PBR library saves hours. Mixos ships 3,400+ materials plus prompt-based generation.
Production work needs organized PBR sets for any engine. Mixos exports standard maps plus a .glb up to 4K.
See it in action




Why Mixos
The promise of browser-based 3D texturing is obvious — no install, no license, runs on any machine. The catch has always been capability. The tools worth using clear a specific bar: a real-time PBR viewport (WebGPU, not a sluggish 2D canvas), non-destructive layers and masks, mesh-map baking, a genuine material library, and clean exports that import without surprises.
Measured against that bar, Mixos is built to be a full studio rather than a demo: a 60fps WebGPU viewport, layer-and-mask painting directly on the mesh, AO and curvature baking, 3,400+ PBR materials, prompt-based AI generation, triplanar tiling for meshes without clean UVs, and organized exports for Cinema 4D, Blender, Unreal, Unity, Godot, Houdini, and Maya.
It's also free to author, so you can evaluate the whole workflow at no cost — pay only when you need watermark-free 4K export, a cloud project library, and more AI credits. Open a tab on any OS and you're texturing.
For most asset texturing, yes — a WebGPU tool like Mixos offers layers, masks, baking, a material library, and 4K export, all in the browser, with the convenience of no install and any-OS access.
A real-time PBR (WebGPU) viewport, non-destructive layers and masks, mesh-map baking, a solid material library, and clean standard exports that import into your engine.
They need a modern browser with WebGPU (current Chrome, Edge, Arc, or Safari 18+) and a GPU from roughly the last six years — including many laptops and Chromebooks.
Yes — the full editor is free to author in, so you can evaluate the entire workflow before paying for high-resolution export.
No download, no setup, nothing to license. Auto-texture your first model and build real PBR materials in minutes.