Mold — 3D sculpting

Free 3D sculptingsoftware, online.

Push, pull, and smooth organic form directly on the GPU — subdivide a mesh, carve it with pressure-sensitive brushes, then hand it to Paint to texture. Nothing to install.

Free to use — sculpt as much as you like. Exporting the mesh needs a paid plan.

  • GPU sculpting
  • Pressure brushes
  • Symmetry
  • Multiresolution
  • Sculpt → texture

The sculpting toolkit

A real sculpting workflow, in a tab.

Sculpting brush pushing and pulling a clay surface

Push, pull, smooth

Draw, inflate, grab, flatten, pinch and crease with falloff brushes that move the surface directly — pressure-sensitive, symmetric, and masked where you want to protect detail.

A mesh subdividing into finer multiresolution detail

Subdivide for detail

Start from a base mesh and subdivide into millions of triangles. Sculpt broad form at a low level, then step up to carve fine detail — multiresolution keeps it responsive.

GPU chip icon — WebGPU-resident sculpting engine

GPU-resident engine

Vertex displacement runs on the same WebGPU device as the viewport, so strokes stay smooth on dense meshes without the round-trips that make browser sculpting feel laggy.

Dynamic topology adding triangles under a sculpting brush

Dynamic topology

Add resolution only where you're sculpting — the mesh tessellates under the brush as you pull new form out of it, and remeshes clean when you need an even surface.

A sculpt mirrored across a symmetry axis with a masked region

Masking & symmetry

Mask off areas to hold them still, mirror strokes across an axis, and let the brush follow the surface across seams — the fundamentals of a real sculpting workflow.

A stamp alpha pressing surface detail into a sculpt

Stamp alphas & brush presets

Press detail in rather than carving it: 22 stamp alphas for skin pores, scales, bark, leather, rivets and knits, plus 15 named brush presets so a favorite setup is one click, not five sliders.

A sculpt being reshaped while its painted layers stay intact

Reshape without losing the paint

Change the form after you have textured it. Sculpt the base again and the model rebinds to the same UV atlas — your painted layers are never resampled, so the sculpt-and-texture loop runs in both directions, as many times as you like.

A sculpted model handed to Paint for PBR texturing

Sculpt, then texture

One click unwraps your sculpt and hands it to Paint with fresh UVs, ready to paint PBR materials — the whole model-to-texture pipeline in one browser tab.

A session, end to end

From a ball of clay to a textured model

  1. 1

    Start from a primitive, a model, or a prompt

    Open a sphere and pull a shape out of it, drag in your own OBJ, FBX or GLB, or pick a base from the free CC0 model library. Nothing needs clean topology to begin.

  2. 2

    Block in the big form

    Work at a low subdivision level where the surface still moves in big, forgiving amounts — draw, grab, inflate and flatten with symmetry on so both halves stay in step.

  3. 3

    Subdivide and carve the detail

    Step up a level and go finer: crease and pinch the hard edges, then press in surface detail with the 22 stamp alphas. Mask off what you want to protect, and let dynamic topology add resolution only where the brush is.

  4. 4

    Unwrap and hand it to Paint

    One click lays out fresh UVs and opens the sculpt in Paint, where it becomes a layered PBR texture job. Export the mesh as GLB, OBJ or STL when you are ready to take it out.

Clay, with a pencil

Sculpt the way you would with your hands

Draw, pinch, smooth and scrape straight onto the surface with an Apple Pencil or a mouse. Pressure drives the brush, symmetry mirrors every stroke, and subdivision adds detail only where you have already committed to a shape.

  • Pressure-sensitive brushes, tilt and all
  • Symmetry across any axis while you work
  • Subdivide as the form gets tighter — up to millions of triangles
A hand sculpting a character miniature in Mold on an iPad with an Apple Pencil, clay tools and a wire armature on the bench beside it.

Any device

Sculpt on the machine you already have.

Mold's engine is the browser's, so there is no build to pick, no installer to run and no minimum spec beyond a browser that provides WebGPU. The same sculpt opens everywhere you sign in — start a blockout on a tablet on the sofa, finish the detail pass at a desk.

Mac, Windows, Linux

Chrome, Edge, Firefox or Brave, plus Safari 26+. A mouse and keyboard, or a Wacom tablet for pressure.

iPad

A touch-first layout with a collapsible dock, and Apple Pencil pressure and tilt driving the brushes.

Android

Phones and tablets on a current Chrome. No sideloading, no separate build — the same tab, the same sculpt.

Chromebook

Sculpting on hardware that can't run desktop packages at all, as long as ChromeOS provides WebGPU.

On iPhone and iPad, there's an app now.

Mold ships inside the free Mixos app, with a touch and Apple Pencil layout — and the browser still needs nothing installed. iOS 26 or later.

Download on the App Store

Nothing to install

A sculpting app that opens in a tab

Mold runs on the GPU already in the machine in front of you. Open a browser on a laptop, an iPad or a lab desktop and start on the same sculpt — no download, no license server, no forty-minute setup before the first stroke.

  • Runs in the browser on WebGPU
  • Sculpts save to your account, not one machine
  • Send a finished sculpt straight through to Studio or Paint
Mold open on an iPad in a stand on a sunlit workbench, a carved medallion on screen, sculpting tools and a clay maquette around it.

Common questions

What do I need to run Mold?

A browser with WebGPU — current Chrome or Edge on Mac, Windows, or Linux. There is nothing to download and no plugin to install. Mold also runs on iPad and phones with a touch-first layout, including Apple Pencil pressure.

Is there a 3D sculpting app for iPad?

Mold runs on iPad with a layout built for touch — the tool rail collapses into a dock, brushes respond to Apple Pencil pressure and tilt, and two fingers orbit the model while the pen sculpts. Install the free Mixos app from the App Store, or open a tab in Safari or Chrome and start with nothing to download. It is the same sculpting engine as on desktop, so a sculpt started on an iPad opens on a Mac or PC exactly as you left it.

Does Mold work on Android or a Chromebook?

Yes, on any device whose browser provides WebGPU — that covers recent Android phones and tablets on Chrome, and Chromebooks on a current ChromeOS. Because the engine is the browser's, there is no separate Android build to install and nothing to sideload. If your device's browser can't provide WebGPU, Mold says so on arrival rather than failing halfway through a stroke. Very dense sculpts want a capable device, but blockouts and mid-detail work are comfortable on modern hardware.

Can I sculpt models for 3D printing?

Yes. Mold exports STL, the standard 3D-printing format, as well as OBJ and GLB, and its voxel remesh produces the kind of watertight, evenly-tessellated mesh a slicer wants. Sculpting and remeshing are free; downloading the finished STL is part of a paid plan.

Is 3D sculpting hard to learn?

Less than most people expect. Digital sculpting maps onto a physical intuition you already have — you push, pull and smooth a surface rather than editing vertices and edge loops the way traditional 3D modeling does. The usual barrier isn't the concept, it's the setup: buying software, installing it, and finding a machine that runs it. Mold removes that step, so a first sculpt is a browser tab away, and the Mold manual walks through the fundamentals in order.

Is Mold a ZBrush alternative?

For the fundamentals, yes — brush sculpting with pressure and falloff, masking, mirror and radial symmetry, multiresolution subdivision, dynamic topology, and voxel/quad remeshing, all in a browser tab. ZBrush still goes deeper for professional character pipelines; Mold trades that depth for zero install and a built-in path to texturing.

How do I texture a sculpt made in Mold?

One click unwraps the sculpt with fresh UVs and opens it in Mixos Paint, the layer-based PBR texture painter — paint materials, add masks and wear, then export standard texture maps for Blender, Unreal, Unity, and more.

How many polygons can Mold handle?

Multiresolution subdivision takes a base mesh into millions of triangles. The engine displaces vertices on the same WebGPU device that renders the viewport, so brush strokes stay responsive on dense meshes.

Is Mold free?

Yes. Sculpting in Mold is free on every account — all the brushes, subdivision levels, dynamic topology, remeshing, masking and symmetry, with no time limit and no watermark on your work. You need a free Mixos account so your sculpts are saved to your library. Exporting the finished mesh as GLB, OBJ, or STL is on the paid plans.

Can I download the model I sculpt?

Downloading the mesh (GLB, OBJ, or STL) is part of a Mixos paid plan — Pro, Max, or Team. Sculpting, saving to your library, and sending the sculpt to Mixos Paint for texturing all stay free, so you can take a model from blockout to textured before deciding whether to subscribe.

Start sculpting

Mold runs in the browser on a WebGPU-capable desktop. Pick up a base mesh and start pulling shapes out of it.

Start sculpting