Sculpt clayright in your browser.
Push, pull, and smooth organic form directly on the GPU — subdivide a mesh, carve it with pressure brushes, and hand the result to Studio to texture. No install, no setup.
Mold is in early access — sign up and we'll email you at launch. Paid plans open it today.
- GPU sculpting
- Pressure brushes
- Symmetry
- Multiresolution
- Sculpt → texture
The sculpting toolkit
A real sculpting workflow, in a tab.

Push, pull, smooth
Draw, inflate, grab, flatten, pinch and crease with falloff brushes that move the surface directly — pressure-sensitive, symmetric, and masked where you want to protect detail.

Subdivide for detail
Start from a base mesh and subdivide into millions of triangles. Sculpt broad form at a low level, then step up to carve fine detail — multiresolution keeps it responsive.

GPU-resident engine
Vertex displacement runs on the same WebGPU device as the viewport, so strokes stay smooth on dense meshes without the round-trips that make browser sculpting feel laggy.

Dynamic topology
Add resolution only where you're sculpting — the mesh tessellates under the brush as you pull new form out of it, and remeshes clean when you need an even surface.

Masking & symmetry
Mask off areas to hold them still, mirror strokes across an axis, and let the brush follow the surface across seams — the fundamentals of a real sculpting workflow.

Sculpt, then texture
One click unwraps your sculpt and hands it to Studio with fresh UVs, ready to paint PBR materials — the whole model-to-texture pipeline in one browser tab.
Common questions
What do I need to run Mold?
A browser with WebGPU — current Chrome or Edge on Mac, Windows, or Linux. No install, no plugin. Mold also runs on iPad and phones with a touch-first layout, including Apple Pencil pressure.
Is Mold a ZBrush alternative?
For the fundamentals, yes — brush sculpting with pressure and falloff, masking, mirror and radial symmetry, multiresolution subdivision, dynamic topology, and voxel/quad remeshing, all in a browser tab. ZBrush still goes deeper for professional character pipelines; Mold trades that depth for zero install and a built-in path to texturing.
How do I texture a sculpt made in Mold?
One click unwraps the sculpt with fresh UVs and opens it in Mixos Studio, the layer-based PBR texture painter — paint materials, add masks and wear, then export standard texture maps for Blender, Unreal, Unity, and more.
How many polygons can Mold handle?
Multiresolution subdivision takes a base mesh into millions of triangles. The engine displaces vertices on the same WebGPU device that renders the viewport, so brush strokes stay responsive on dense meshes.
Is Mold free?
Mold is in early access and included with Mixos paid plans (Pro, Max, and Team). Free accounts can join the notify list and get an email at public launch.
Start sculpting
Mold runs in the browser on a WebGPU-capable desktop. Pick up a base mesh and start pulling shapes out of it.
