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3D city at night

A real city after dark, window by window.

Import a neighbourhood from the map, move the sun below the horizon and the city switches to night: a dim sky, cool moonlight on the walls and a scattering of lit windows across every facade — each one a room you can see into.

Downtown Austin at night with scattered lit windows across its towers
Austin, TexasAfter sunset
Downtown Austin with the sun study at 19:35, after sunset. Real Studio output.

Windows that light up

As the sun sets, window glow ramps up and the share of lit rooms varies from wall to wall, so towers don't glow as one flat block.

Rooms behind the glass

Interior mapping puts a room behind each pane — floor, ceiling and walls that shift with the camera — so a lit window close up has depth.

Moonlight, not black

Night dims the sky and adds a cool moonlight, so walls, roofs and streets stay readable around the lit windows.

The real place

Buildings at their mapped heights, streets by class and water from the map, so the skyline is the one people know.

What changes after sunset

Downtown Austin at night with scattered lit windows across its towers
Downtown Austin with the sun study at 19:35, after sunset.

Windows light up

Below the horizon the sun turns off, the sky dims and a scattering of rooms lights up on every wall, under a cool moonlight.

A close view of an office tower at night where each lit window shows a furnished room behind the glass
Interior-mapped rooms behind a tower's windows, Austin at night.

Rooms behind the glass

Interior mapping puts a room behind each pane, so a lit window close up shows a ceiling light and a back wall that shift with the camera.

Imported streets of different widths, a river with a bridge, and park areas on real terrain
Roads by class, a bridge, water and land cover.

Streets, water and green space

Roads are sized by class with sidewalks, lane markings and crossings, bridges span the water instead of dipping into it, and parks, paving and street trees fill in the rest.

Studio with a camera move keyed on the timeline over an imported place
A camera move keyed on Studio's timeline over an imported place.

Move the camera

Key an orbit or a fly-through on the timeline and record it as video from the Realtime engine.

Why Mixos

Night is where generic cities give themselves away

By day, a block of grey boxes can pass for a city. At night it cannot: every window lit at once reads as a texture, and every window dark reads as a model. Real cities at night are a pattern of occupied rooms, a few on each floor, different on every building.

Studio's Real place import builds the city from OpenStreetMap — buildings at their tagged heights, facades chosen by building type, era and region, roads, water and trees — and the facades carry their own night. Run the sun study for an hour after sunset, or pick the Night style in the picker, and window emission ramps up as the sun drops below the horizon. The lit rooms are dealt per wall rather than repeated with the texture, and from the air each building glows evenly at its own level.

Up close, the windows are glass with depth. Interior mapping places a room behind each pane, one per bay and storey, with blinds part-way down in some, so a lit window shows a ceiling light and a back wall that shift as the camera moves. The sky dims to a night blue and a cool moonlight keeps the streets and walls readable.

The night look is drawn by the realtime viewport, which is also Studio's Realtime render engine: save stills from it, or record an animated camera move as video. It is not carried into the path tracer or into exported model files, which take the daytime facade.

Night is where generic cities give themselves away

Render a city at night

  1. 01

    Import the neighbourhood

    Open the Real place picker in city mode, search the area and draw a box up to about 1 km across.

  2. 02

    Set the hour

    Run the sun study for after sunset, or choose the Night style under More before importing.

  3. 03

    Frame and render

    Put a camera low between the towers or high for an aerial, keep the Realtime engine and save a still or a video.

Ask mixos AI

Build 800 m of downtown Chicago along the river, set the sun study to 9 pm in December, and frame a slow aerial orbit over the lit towers.

Know the limits

  • Lit windows and rooms are a realtime viewport effect; the path tracer and exported models show the daytime facade.
  • Facades are styled by building type and era, not photographed from the real building.
  • Phones import a lighter building style to stay within memory; the full facades are built on computers and tablets.

Frequently asked questions

How do I render a 3D city at night?

Import the area in Studio's Real place picker in city mode, then set the sun study after sunset or choose the Night style before importing. Windows light up, the sky dims and moonlight keeps the streets readable.

Are the lit windows random?

They are seeded: the pattern of lit rooms differs from wall to wall and building to building, and stays put when you move the camera.

Does it work in the path tracer?

Not yet. The night windows and the rooms behind them are drawn by the realtime renderer, which you can save stills and video from. The path tracer renders the daytime facade.

Is the city real?

The layout, heights and streets are, from OpenStreetMap. The facades are chosen from a library by building type, era and region, so a landmark will not show its real ornament.

Can I use the render commercially?

Yes, with credit to © OpenStreetMap contributors, which mixos keeps with the scene. Clean full-resolution stills and video are on a paid plan.

Mixos

Pick a skyline. Turn the lights on.