Explore

Find the right starting point

Pick what you want to make. Each topic lists the pages that explain how to do it in mixos, starting with the ones people use most.

3D texturing

Paint by hand, generate with AI, or build materials from nodes, then export maps for Blender, Unity, Unreal or Godot.

Modeling & sculpting

Build scenes from primitives, sculpt characters, or draw in 3D, on whatever device you have.

Animation & rendering

Keyframe a scene, add physics, render stills or video, and publish a model people can spin in their browser.

AI 3D tools

Ask in plain words and get a real scene you can keep editing: models, animation, game assets and product shots.

Home & architecture

From a floor plan or a phone photo to a 3D model you can walk around, restyle and render.

Maps & terrain

Pick a place on the map and get its buildings and ground as 3D, ready to render, animate or 3D print.

3D printing & logos

Make a printable STL from a logo, a sentence or a photo, or turn your brand mark into a spinning 3D logo.

Alternatives

Coming from another tool? These pages compare mixos with it side by side, so you can see where each one fits.

Import & convert

Already have a model? These pages cover getting it into mixos, cleaning it up and sending it out in the format the next tool needs.

For schools

Teaching resources and evaluation pages for instructors who run 3D texturing or game art courses, including the education grant and the Google Classroom pilot.