For Tripo downloads

Generated it in Tripo? Edit it in a browser tab.

Download the model from Tripo as GLB or FBX and open it in Studio. Reduce it, repair it, change what it is made of and render it in a lit scene, with nothing to install and no detour through a desktop 3D program.

mixos Studio open on an iPad showing a cluster of handmade stoneware vessels on a travertine plinth, on a walnut desk in a dark room, its screen the only real light in the frame.

From download to editor in one step

Drop the GLB or FBX onto the page. It opens with its texture, its parts in the outliner and, for a rigged model, its skeleton and animation clips.

A count your project can carry

Reduce polygons keeps the silhouette while collapsing the triangle count to the fraction you set. Use it as a modifier to compare levels before you commit.

Repairs in single commands

Fill holes, Recalculate normals and Clean up handle open borders, inside-out faces and floating fragments, the usual leftovers in a generated mesh.

Rendered, not screenshotted

Place the model on a ready-lit stage and path-trace a still, a transparent PNG for a listing or a looping turntable for a post.

Why Mixos

The step between generating and using

A generated model is a starting point. Before it goes into a game, a print or a portfolio it usually needs a lower triangle count, a couple of repairs and a better presentation than the generator's preview. Those are small jobs, and they do not need a desktop install.

In Studio the model is an ordinary scene object. Select it, reduce it, repair it, and split it into parts if pieces should move or carry different materials. Library materials replace a texture that reads as painted-on, and a new AI texture pass in Auto-Texture is there when the whole surface needs rethinking.

Two honest caveats. Reducing polygons rebuilds the mesh and drops its UV layout, so retexture afterwards rather than expecting the original texture to fit. And mixos is an independent product: it is not affiliated with or endorsed by Tripo, and it simply opens the standard files Tripo lets you download.

Importing, repairing, lighting and previewing are free with a free account. Saving the finished model, renders or video is part of Pro at $8.99 a month or the one-time $99 license.

The step between generating and using

Frequently asked questions

Which Tripo download format should I use?

GLB is the simplest: one file with the geometry, texture and any animation. FBX also opens with its skeleton and clips, and OBJ, STL and USD open too.

Can I combine several generated models in one scene?

Yes. Import each file into the same scene, arrange them, and light and render the set together. Every model stays a separate object you can edit.

Can I export the edited model back out?

Yes, as GLB, glTF, FBX, OBJ, STL, 3MF, PLY or USDZ. GLB and glTF carry materials, textures and animation. Saving a model file needs a paid plan.

Is mixos connected to Tripo?

No. mixos is a separate product with no affiliation to Tripo. You download your model from Tripo and open the file here, as you would in any 3D program.

What do I need to run it?

A browser with WebGPU: current Chrome or Edge on Windows, macOS, Linux or ChromeOS, or Safari on iPadOS 26 and later. You need a free account to open Studio. A single model file can be up to 150 MB.

Mixos

Download it from Tripo. Open it here.