USDZ for Apple AR

Turn a GLB into a USDZ that looks right on an iPhone.

Apple's AR Quick Look reads USDZ, and most models arrive as GLB. Open the GLB in Studio, check its real-world size and materials, and export a USDZ that opens straight from a web page or a message on an iPhone or iPad.

mixos Studio open on an iPad showing a single off-white knit sneaker floating above its shadow, lying on a sheet of paper covered in pencil concept sketches of the same subject.

Scale you can verify

AR places a model at its true size, so a chair saved at the wrong scale appears as a toy or a building. Read and correct the size in the scene before the file is written.

Materials and textures carried over

The USDZ keeps the model's geometry, materials and texture maps. Cap the texture size on export to keep the file light enough to load quickly on a phone.

Not only from GLB

The same export works from FBX, OBJ, STL, or CAD such as STEP. Anything Studio opens can be saved as USDZ.

Made for product pages

USDZ is what the AR button on a shop page needs on Apple devices. Fix the materials and framing once, then export GLB for Android and the web alongside it.

Why Mixos

Two things USDZ does differently from GLB

A GLB to USDZ conversion is mostly faithful, with two differences worth knowing before you ship the file. The first is animation. The USDZ written here does not carry animation or shape keys, so an animated GLB becomes a static model in AR. If the motion matters, keep the GLB for the places that can play it.

The second is glass. USDZ has no true transmission, so a glass material is written as a mostly transparent surface: see-through in Quick Look, but without refraction. Studio tells you when it has done this, so a perfume bottle or a window does not surprise you on the device. Height maps are also left out, as the format has no height channel; the normal map still carries the surface detail.

Everything else comes down to checking the model as a customer will see it. Open it, confirm it sits on the ground at the right size, look at the materials under neutral light, and then export. Test the result on an actual iPhone or iPad, since Quick Look's own lighting is what your viewers will get.

Opening a file and checking how it will convert is free with a free account. Saving the converted file is part of Pro at $8.99 a month or the one-time $99 license.

Two things USDZ does differently from GLB

Frequently asked questions

How do I convert a GLB to USDZ?

Open the GLB in Studio, check its size and materials, then choose USDZ in the export dialog. The file downloads ready for AR Quick Look.

Does the USDZ keep animation?

No. Animation and shape keys are not carried into USDZ here, so the model is static in AR. Export a GLB as well if you need the motion elsewhere.

Why does glass look different in Quick Look?

USDZ has no real glass. Glass materials are written as mostly transparent surfaces, which are see-through in Quick Look but do not refract. GLB keeps true glass.

Is the conversion free?

Opening the GLB and checking it is free with a free account. Saving the USDZ file needs a paid plan.

What do I need to run it?

A browser with WebGPU: current Chrome or Edge on Windows, macOS, Linux or ChromeOS, or Safari on iPadOS 26 and later. You need a free account to open Studio. A single model file can be up to 150 MB.

Mixos

GLB in. USDZ out.