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Study a PBR material on a simple UV sphere

A sphere makes surface changes easy to compare: the silhouette stays fixed while color, roughness and normal detail change. This study applies Blue Metal Plate to the shipped sphere and exports the result for Blender.

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The short answer

The example has one mesh, 12,096 triangles and one UV layer. It uses a Blue Metal Plate layer at tiling 1 and normal intensity 1. Download the editable Paint project to inspect the layer, or the GLB to inspect the exported material.

Actual Mixos Paint viewport with Blue Metal Plate applied to the imported sphere

Step by step

  1. 1

    Open the editable project

    Open Paint, open the project file menu beside Save, then choose Open project file and select blue-metal-sphere.mxo. The file includes the sphere and material maps. Inspect the Blue Metal Plate material layer.

  2. 2

    Inspect the channels

    Compare Base Color, Normal and Roughness in the viewport channel controls. The material has no source metallic map. Painted metal can have a non-metallic coating, so a metallic output of zero is not evidence of a missing texture.

  3. 3

    Compare a controlled variation

    Change tiling from 1 to 2 and compare the scale of the marks. Restore 1, then vary normal intensity while keeping the light unchanged. Save a copy of the project to keep your experiment separate.

  4. 4

    Inspect the exported result

    Import the downloaded GLB into Blender. The render below comes from that file in Blender 5.1.2, with three area lights and AgX. Lighting differs from the Paint viewport, so compare map connections and surface detail rather than expecting identical pixels.

    Actual Blender render of the exported blue metal sphere under three area lights

Measured settings and limits

Tested October 9, 2026: Paint reports 512 × 512 for the library layer; its bundled source images are 1,024 × 1,024. Export was set to 1,024 × 1,024, PNG, 8-bit, Blender preset and OpenGL normals. Increasing export resolution does not create new surface detail.

The source texture is Poly Haven’s CC0 Blue Metal Plate. The GLB includes base color, packed roughness/metallic and a tangent-space normal texture. The separate height PNG is available in the export ZIP; the GLB does not automatically become a displaced mesh.

Frequently asked questions

Does the native project need remote textures?

The downloadable .mxo includes the layer maps and sphere mesh. It can be reopened without fetching the material from the asset library.

Can I use the material commercially?

Poly Haven releases the source Blue Metal Plate texture under CC0, allowing commercial use, modification and redistribution without attribution. The original asset and license are linked below.