
Metal 024
Free Metal PBR texture · ambientCG · CC0
Metal 024 is a free, seamless metal PBR texture from ambientCG, released under CC0 (public domain). Available maps: Base Color, Normal, Height, Roughness, and Metallic (WEBP). Commercial use is allowed with no attribution required.
Seamless metal PBR textures — steel, rust, copper, brass, chrome, and corrugated panels for hard-surface work.
Open this texture in the editor to unlock the download.
Included maps (5)
- Base Color map— the albedo / diffuse color with lighting baked out
- Normal map— surface detail for bumps and grooves without extra geometry
- Height map— a displacement / bump map for parallax and tessellation
- Roughness map— how matte or glossy each part of the surface reads
- Metallic map— which areas are bare metal versus dielectric
Texture details
- Type
- Seamless metal PBR material
- Maps
- Base Color, Normal, Height, Roughness, and Metallic
- Format
- WEBP · tileable / seamless
- Measured appearance
- measured base colour #7c7b7a grey; satin finish (mean roughness 0.47); subtle light-dark variation. Measurements describe the texture maps; lighting and shader settings affect the final render.
- License
- CC0 1.0 — public domain, no attribution
- Source
- ambientCG
- Category
- Free Metal textures
Using Metal 024
- Which maps are included with Metal 024?
- Base Color, Normal, Height, Roughness, and Metallic in WEBP format. Only the maps listed on this page are included; map availability varies by material.
- Can I use Metal 024 commercially?
- Yes. ambientCG releases this material under CC0 1.0 (public domain). You can use and modify it in commercial projects without attribution. The original source and license are linked above.
- How do I download Metal 024?
- Downloads require an account. On a free plan, open this texture in the Mixos editor first, then return to download the available maps as a ZIP with LICENSE.txt. Free plans allow 20 library asset downloads per UTC day across textures, models, and HDRIs. Paid plans skip the editor unlock step and daily cap.
Next with these maps
Pack these maps into one ORM texture
Free browser packer — occlusion, roughness and metallic into one file.
Roughness vs metallic
What the two greyscale maps each control.
Normal map vs bump map
Why this set ships a normal map and not a bump map.
Flip the normal map's green channel
Convert between OpenGL and DirectX conventions.
Albedo vs base color
What belongs in the colour map, and what must not.
Texture the whole model at once
Describe a look and get consistent materials across every part.
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