
Asphalt 004
Free Asphalt PBR texture · ambientCG · CC0
Asphalt 004 is a free, seamless asphalt PBR texture from ambientCG, released under CC0 (public domain). Available maps: Base Color, Height, and Roughness (WEBP). Commercial use is allowed with no attribution required.
Seamless asphalt PBR textures — road, tarmac, and worn street surfaces for urban scenes.
Open this texture in the editor to unlock the download.
Included maps (3)
- Base Color map— the albedo / diffuse color with lighting baked out
- Height map— a displacement / bump map for parallax and tessellation
- Roughness map— how matte or glossy each part of the surface reads
Texture details
- Type
- Seamless asphalt PBR material
- Maps
- Base Color, Height, and Roughness
- Format
- WEBP · tileable / seamless
- Measured appearance
- measured base colour #7e7e7e grey; satin finish (mean roughness 0.53); subtle light-dark variation. Measurements describe the texture maps; lighting and shader settings affect the final render.
- License
- CC0 1.0 — public domain, no attribution
- Source
- ambientCG
- Category
- Free Asphalt textures
Using Asphalt 004
- Which maps are included with Asphalt 004?
- Base Color, Height, and Roughness in WEBP format. Only the maps listed on this page are included; map availability varies by material.
- Can I use Asphalt 004 commercially?
- Yes. ambientCG releases this material under CC0 1.0 (public domain). You can use and modify it in commercial projects without attribution. The original source and license are linked above.
- How do I download Asphalt 004?
- Downloads require an account. On a free plan, open this texture in the Mixos editor first, then return to download the available maps as a ZIP with LICENSE.txt. Free plans allow 20 library asset downloads per UTC day across textures, models, and HDRIs. Paid plans skip the editor unlock step and daily cap.
Next with these maps
Roughness vs metallic
What the two greyscale maps each control.
Albedo vs base color
What belongs in the colour map, and what must not.
Texture the whole model at once
Describe a look and get consistent materials across every part.
Preview these maps on a sphere
Drop the files in and see the material lit, in the browser.
Check how it tiles
Spot a visible seam before it reaches your render.
Which texture resolution to use
When 1K is enough and when it isn't.
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