
Concrete Wall 003
Free Concrete PBR texture · Poly Haven · CC0
Concrete Wall 003 is a free, seamless concrete PBR texture from Poly Haven, released under CC0 (public domain). Available maps: Base Color, Normal, Height, and Roughness (WEBP). Commercial use is allowed with no attribution required.
Seamless concrete PBR textures — smooth, rough, cracked, and stained cement surfaces for walls and floors.
Open this texture in the editor to unlock the download.
Included maps (4)
- Base Color map— the albedo / diffuse color with lighting baked out
- Normal map— surface detail for bumps and grooves without extra geometry
- Height map— a displacement / bump map for parallax and tessellation
- Roughness map— how matte or glossy each part of the surface reads
Texture details
- Type
- Seamless concrete PBR material
- Maps
- Base Color, Normal, Height, and Roughness
- Format
- WEBP · tileable / seamless
- Measured appearance
- measured base colour #cdbda4 beige; matte finish (mean roughness 0.62); moderate light-dark variation. Measurements describe the texture maps; lighting and shader settings affect the final render.
- License
- CC0 1.0 — public domain, no attribution
- Source
- Poly Haven
- Category
- Free Concrete textures
Using Concrete Wall 003
- Which maps are included with Concrete Wall 003?
- Base Color, Normal, Height, and Roughness in WEBP format. Only the maps listed on this page are included; map availability varies by material.
- Can I use Concrete Wall 003 commercially?
- Yes. Poly Haven releases this material under CC0 1.0 (public domain). You can use and modify it in commercial projects without attribution. The original source and license are linked above.
- How do I download Concrete Wall 003?
- Downloads require an account. On a free plan, open this texture in the Mixos editor first, then return to download the available maps as a ZIP with LICENSE.txt. Free plans allow 20 library asset downloads per UTC day across textures, models, and HDRIs. Paid plans skip the editor unlock step and daily cap.
Next with these maps
Roughness vs metallic
What the two greyscale maps each control.
Normal map vs bump map
Why this set ships a normal map and not a bump map.
Flip the normal map's green channel
Convert between OpenGL and DirectX conventions.
Albedo vs base color
What belongs in the colour map, and what must not.
Texture the whole model at once
Describe a look and get consistent materials across every part.
Preview these maps on a sphere
Drop the files in and see the material lit, in the browser.
More free concrete textures
View all